is_anything_pressed()
returns false if a key was pressed while the window was unfocused
#79516
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is_anything_pressed()
returns false if a key was pressed while the window was unfocused
#79516
Godot version
4.1
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
Here you can see d appearing in the LineEdit, while
is_anything_pressed()
returns false.godot.windows.editor.dev.x86_64_UbQXqJSTRY.mp4
Magic?
(note that the bug is not directly related to
is_anything_pressed()
but to the underlying implementation that tracks pressed keys)Steps to reproduce
is_anything_pressed()
check that runs continuouslyMinimal reproduction project
N/A
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