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Godot 4.2 Project Manager fonts bug on opengl3 #85987

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Xerathe opened this issue Dec 10, 2023 · 1 comment
Closed

Godot 4.2 Project Manager fonts bug on opengl3 #85987

Xerathe opened this issue Dec 10, 2023 · 1 comment
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@Xerathe
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Xerathe commented Dec 10, 2023

Tested versions

Was not present in 4.0
After update to 4.2 the bug occured

System information

Win10 ; Godot 4.2 stable ; OpenGL3 rendering mode (GPU: Intel HD 520)

Issue description

Updated to 4.2 after 4.0 using the same workaround for running it on OpenGL3 (i.e. --rendering-driver opengl3 parameter). The font in the Project Manager ONLY has changed to this. The project editor itself and everything else is fine.
Lqe5g

Steps to reproduce

Launching 4.2 stable .exe with "--rendering-driver opengl3" parameter

Minimal reproduction project (MRP)

Not required

@AThousandShips
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AThousandShips commented Dec 10, 2023

Thank you for reporting, closing as a duplicate of:

@AThousandShips AThousandShips marked this as a duplicate of #79955 Dec 10, 2023
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