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Broken lighting on Collada mesh with normal map [Intel HD 3000] #8711
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Are you sure that the normals of the mesh point outwards? |
akien-mga
changed the title
Weird Normal Map Issue
Broken lighting on Collada mesh with normal map [Intel HD 3000]
May 18, 2017
52 tasks
commit a75623f |
Seems like the problem is solved? |
Yes, but it would be nice if @khairul169 confirms so as well. |
Yeah with the latest commit, test project are works fine.. 👍 |
Great news :) |
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Operating system or device - Godot version:
Ubuntu 16.04 - Intel HD 3000
Godot 3.0 custom from commit 6d0568d
Issue description:
Mesh imported from collada have a weird lighting.. But testcube are fine..
Steps to reproduce:
Create a simple mesh, uv unwrap, and export it with better collada exporter, with tangent arrays exported.. Give it material with normal map, and place some point light or directional light..
Link to minimal example project:
Normal Map Test.zip
normal map by Calinou btw
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