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I wrote this tool script and found out that TileMap.set_cells_terrain_path() works fine and only the TileMap.set_cells_terrain_connect() method works buggy.
Igorrreha
changed the title
Diagonal terrain tile connections is not working
TileMap.set_cells_terrain_connect() ignores diagonal tiles connections
Mar 26, 2024
Hello friend, I have also noticed that this function seems to have some issues, but I am not sure if it is the type you described, but it does not work properly
Tested versions
System information
Godot v4.2.1.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz (8 Threads)
Issue description
Terrain sets with mode "match corners and sides" don't connect diagonal tiles as their peering bitmask describes.
Expected pattern:
Real pattern:
Video:
demo.mp4
Bitmask:
Steps to reproduce
Open MRP
Minimal reproduction project (MRP)
diagonal-tiles-bug.zip
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