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Moving text-files results in "No loader found for resource" #89996

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SirLich opened this issue Mar 28, 2024 · 2 comments
Open

Moving text-files results in "No loader found for resource" #89996

SirLich opened this issue Mar 28, 2024 · 2 comments

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@SirLich
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SirLich commented Mar 28, 2024

Tested versions

  • Reproducible in: v4.2.1.stable.official [b09f793]

System information

Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.4617) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

Issue description

When moving .txt files (or any other text file), the following log prints on begin drag No loader found for resource: res://folder_a/file.txt (expected type: ).

Note: Although this can be reproduced in a blank project, it's also possible to reproduce by creating a custom control which implementing the related drag functions, and returning your own synthetic move order: {"type": "files", "files":[...]}. If this contains a text file, the log ALSO prints when the drag begins.

Steps to reproduce

Create a .txt file in any folder. Drag+drop the file from one place to another. View console log.

The MRP contains two folders, and a txt file for your convenience.

Minimal reproduction project (MRP)

no_loader_found.zip

@ltecheroffical
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Confirmed

@ltecheroffical
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ltecheroffical commented Mar 29, 2024

Fixed as of the latest build of godot (if you build it yourself)

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