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The description of low_processor_usage_mode in Project Settings says:
This setting only works on desktop platforms.
but then the OS equivalent:
Can improve battery consumption on mobile.
So either the project setting description is wrong (given it's 5 years old, it's rather likely), or if it's correct, it should be clarified that you need to enable it manually on mobile via OS.
Tested versions
4.3 dev5 and earlier
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
The description of
low_processor_usage_mode
in Project Settings says:but then the OS equivalent:
So either the project setting description is wrong (given it's 5 years old, it's rather likely), or if it's correct, it should be clarified that you need to enable it manually on mobile via OS.
Steps to reproduce
https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-projectsettings-property-application-run-low-processor-mode
https://docs.godotengine.org/en/stable/classes/class_os.html#class-os-property-low-processor-usage-mode
Minimal reproduction project (MRP)
N/A
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