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I am working on a plugin which needs UI Editor
since my display resolution is high, I am using a high Scale value (Settings/System/Display/Scale & layout) for my primary Display (laptop):
when I use icons on buttons that are childe of a HBoxContainer, Icon image becomes super small
So the rendered result would be:
(see the small white circles on the right)
when I change the Display scale to smaller values (say 125 for example) the icons get bigger, Like below:
Steps to reproduce
Set primary Display Scale, on maximum value available
Open the reproduction project, a tab named "List" is docked on the Upper left part of Editor.
You can see the icons are very small.
Close the Godot project, change the Scale back to a small value, like 100%
Open the project again, icons should be well sized.
Tested versions
System information
Windows 11 pro 23H2 , Godot 4.2.1
Issue description
I am working on a plugin which needs UI Editor
since my display resolution is high, I am using a high Scale value (Settings/System/Display/Scale & layout) for my primary Display (laptop):
when I use icons on buttons that are childe of a HBoxContainer, Icon image becomes super small
So the rendered result would be:
(see the small white circles on the right)
when I change the Display scale to smaller values (say 125 for example) the icons get bigger, Like below:
Steps to reproduce
Minimal reproduction project (MRP)
Reproduction project:
Bug Repro.zip
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