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Invalid java SDK path in Editor Settings.Missing 'bin' directory! #90831
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I'll add it. /usr/lib/jvm/java-17-openjdk-amd64 i.e. "/bin" should be removed. |
@trash-max Thank you very much. |
Huh. I feel like this isn't a very helpful error message, assuming thats what it means every time. |
For macOS , run this in terminal |
/usr/lib/jvm/java-17-openjdk-amd64 |
Execute this command to find the path of your JDK |
Confirmed that my JDK path was correct, yet this error still persists on the 4.2.2 snap version. This is almost certainly a snap problem, because I was able to get around it by installing the 4.2.2 binary from godotengine.org instead. |
Hi @damian-c
I cannot confirm this since I have installed Godot by downloading the binary file directly from the website. |
Hello, in my case the route in Windows 11 and godot 4.2.2, was |
Tested versions
System information
Ubuntu 23.10
Issue description
Error "Invalid java SDK path in Editor Settings.Missing 'bin' directory!" with exporting game to Android, but all java paths a same as Godot 4.2.1 and have no problem to export.
Problem only with 4.2.2 version.
Steps to reproduce
Minimal reproduction project (MRP)
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