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When the project is started, trying to change the vertical synchronization in the macos system will cause the macos system kernel to crash and the computer to restart with a black screen.
#91042
Open
quietofheart opened this issue
Apr 23, 2024
· 1 comment
Godot v4.2.1.stable.mono - macOS 14.4.1 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)
Issue description
1.When the project is started, trying to change the vertical synchronization in the macos system will cause the macos system kernel to crash and the computer to restart with a black screen.
2.After preliminary testing, the scenario was run through the editor environment. No problem was found the first time, but the second run after closing the window would cause the system to crash.
3.If you use vscode to run the scene in debugging mode, no system crash is currently found.
Tested versions
Godot v4.2.1.stable.mono
System information
Godot v4.2.1.stable.mono - macOS 14.4.1 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)
Issue description
1.When the project is started, trying to change the vertical synchronization in the macos system will cause the macos system kernel to crash and the computer to restart with a black screen.
2.After preliminary testing, the scenario was run through the editor environment. No problem was found the first time, but the second run after closing the window would cause the system to crash.
3.If you use vscode to run the scene in debugging mode, no system crash is currently found.
Steps to reproduce
Minimal reproduction project (MRP)
ErrorDemo.zip
Tasks
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