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When alt-tab from the editor while having an open PopupMenu object, this Window remains visible, overlaying other windows unrelated to the editor. Might be related to #85403?
Steps to reproduce
Create a new project
Add a PointLight2D Node (although any node with a PopupMenu will work)
Open the Texture options (also works with the Script options, at the bottom)
Alt + Tab to another window that "replaces" the IDE
I have been working on a way to fix this issue. It involves sending a DisplayServerX11::WINDOW_EVENT_CLOSE_REQUEST event to the Focused Popup window whenever a FocusOut event is processed. I'm currently reading the Contribution Guide to follow the appropriate steps for submitting the proposal
Tested versions
System information
Godot v4.3.dev (f91db3d) - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - GLES3 (Compatibility)
Issue description
When alt-tab from the editor while having an open PopupMenu object, this Window remains visible, overlaying other windows unrelated to the editor. Might be related to #85403?
Steps to reproduce
Minimal reproduction project (MRP)
test-project.zip
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