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Phoenixkaze
changed the title
Tweener doesn't preserve final value from last tweener when combining as_relative and set_delay
Tweener doesn't keep final value from last tweener when combining as_relative and set_delay
May 11, 2024
Tested versions
v4.2.1.stable.official [b09f793]
System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.5445) - 12th Gen Intel(R) Core(TM) i5-12500H (16 Threads)
Issue description
This piece of code:
(if I am right) should tween the value of the progress bar to 50, then 40 in a delay of 1s. But it gets 10 in the end.
It works as expected if I remove
set_delay
and add atween_interval
.It's not a bug of progress bar. It can be reproduced on other objects.
Seems the condition in
PropertyTweener::start()
makes it so?Steps to reproduce
Run the main scene
Minimal reproduction project (MRP)
TweenerIssue.zip
The text was updated successfully, but these errors were encountered: