Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Editing StringName argument adds extra & #92538

Open
KoBeWi opened this issue May 30, 2024 · 0 comments · May be fixed by #92586
Open

Editing StringName argument adds extra & #92538

KoBeWi opened this issue May 30, 2024 · 0 comments · May be fixed by #92586

Comments

@KoBeWi
Copy link
Member

KoBeWi commented May 30, 2024

Tested versions

4.3 dev6

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

Issue description

From #66481

godot.windows.editor.dev.x86_64_P3hgkOWLyg.mp4

Notice how quotes are correct, but the prefix is not.

Steps to reproduce

  1. Write some method with StringName argument and completion (e.g. is_action_pressed()) and use some argument
  2. Move caret inside the string and autocomplete for different argument

Minimal reproduction project (MRP)

N/A

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Status: Fix pending review
Development

Successfully merging a pull request may close this issue.

1 participant