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Area2D only fires one mouse input event while in plugin tool dock #93550

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Morfeuszz opened this issue Jun 24, 2024 · 0 comments
Open

Area2D only fires one mouse input event while in plugin tool dock #93550

Morfeuszz opened this issue Jun 24, 2024 · 0 comments

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@Morfeuszz
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Tested versions

  • Reproducible in: v4.2.2.stable.mono.official [15073af], v4.3.beta2.mono.official [b75f048]

System information

Godot v4.3.beta2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.5244) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

Issue description

Not sure if its me missing something or it shouldn't be used in tool context in the first place but i'm reporting it just in case.

I have Area2D node in SubViewport node, while its launched normally as game everything works as intended, it detects every button and motion event from mouse. The issue starts when the same scene gets attached to editor dock, now it only fires one mouse event motion when it enters the area, no extra signals when mouse is moved inside/buttons are clicked/mouse exits area.

I doubt anything is blocking inputs as it works in 'normal game mode' and that one input goes through.
If the issue is on my side i'd appreciate some guidance how to resolve it

Thank you for your time

Steps to reproduce

Mouse events are printed in console, compare results from launching game and from included plugin in MRP.

Minimal reproduction project (MRP)

mrp.zip

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