Area2D
only fires one mouse input event while in plugin tool dock
#93550
Labels
Area2D
only fires one mouse input event while in plugin tool dock
#93550
Tested versions
System information
Godot v4.3.beta2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.5244) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)
Issue description
Not sure if its me missing something or it shouldn't be used in tool context in the first place but i'm reporting it just in case.
I have
Area2D
node inSubViewport
node, while its launched normally as game everything works as intended, it detects every button and motion event from mouse. The issue starts when the same scene gets attached to editor dock, now it only fires one mouse event motion when it enters the area, no extra signals when mouse is moved inside/buttons are clicked/mouse exits area.I doubt anything is blocking inputs as it works in 'normal game mode' and that one input goes through.
If the issue is on my side i'd appreciate some guidance how to resolve it
Thank you for your time
Steps to reproduce
Mouse events are printed in console, compare results from launching game and from included plugin in MRP.
Minimal reproduction project (MRP)
mrp.zip
The text was updated successfully, but these errors were encountered: