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Changing DOF in export settings breaks PanoramaSky #53

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creikey opened this issue Oct 6, 2019 · 2 comments
Closed

Changing DOF in export settings breaks PanoramaSky #53

creikey opened this issue Oct 6, 2019 · 2 comments

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@creikey
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creikey commented Oct 6, 2019

On an oculus quest, when the DOF toggle is changed from None to 6DOF or 3DOF and 6DOF, the panorama sky is broken, extremely warped in the y axis.

@NeoSpark314
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Are you using GLES2 or GLES3? There was recently (~2 weeks ago) a fix for GLES2 in godotengine/godot#32259
I just tested the demo application and it seems to work for me.

There were some build system changes for android. The final export template is now in godot/bin/android_debug.apk (or android_release.apk). Maybe you are still pointing to an old .apk where the fix was not yet applied?

Regarding the build system changes; I'm building now using something like

godot$ scons platform=android target=debug android_arch=arm64v8 -j12;
godot$ scons platform=android target=release android_arch=arm64v8 -j12;
godot/platform/android/java$ ./gradlew build -Pandroid_arch=arm64v8 -Pbuild_target=debug,release -Pj12
godot/platform/android/java$ ./gradlew generateGodotTemplates -Pandroid_arch=arm64v8 -Pbuild_target=debug,release

@creikey
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creikey commented Oct 6, 2019

It turns out that I had an error in my build system, causing the android build templates to be about three months behind the current master. Apologies for the faulty issue.

@creikey creikey closed this as completed Oct 6, 2019
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