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screen.go
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screen.go
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// Copyright (c) 2018, The GoKi Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// based on golang.org/x/exp/shiny:
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package oswin
import (
"image"
"math"
"github.com/goki/ki/kit"
)
// note: fields obtained from QScreen in Qt
// Screen contains data about each physical and / or logical screen
type Screen struct {
// ScreenNumber is the index of this screen in the list of screens
// maintained under Screen.
ScreenNumber int
// Geometry contains the geometry of the screen in raw pixels -- all
// physical screens start at 0,0.
Geometry image.Rectangle
// Color depth of the screen, in bits.
Depth int
// LogicalDPI is the logical dots per inch of the screen, which is used for all
// rendering -- subject to zooming effects etc -- see the gi/units package
// for translating into various other units.
LogicalDPI float32
// PhysicalDPI is the physical dots per inch of the screen, for generating
// true-to-physical-size output, for example -- see the gi/units package for
// translating into various other units.
PhysicalDPI float32
// PhysicalSize is the actual physical size of the screen, in mm.
PhysicalSize image.Point
// DevicePixelRatio is a multiplier factor that scales the screen's
// "natural" pixel coordinates into actual device pixels.
//
// On OS-X it is backingScaleFactor, which is 2.0 on "retina" displays.
DevicePixelRatio float32
RefreshRate float32
// todo: not using these yet
// AvailableGeometry image.Rectangle
// VirtualGeometry image.Rectangle
// AvailableVirtualGeometry image.Rectangle
Orientation ScreenOrientation
NativeOrientation ScreenOrientation
PrimaryOrientation ScreenOrientation
Name string
Manufacturer string
Model string
SerialNumber string
}
// ScreenOrientation is the orientation of the device screen.
type ScreenOrientation int32
const (
// OrientationUnknown means device orientation cannot be determined.
//
// Equivalent on Android to Configuration.ORIENTATION_UNKNOWN
// and on iOS to:
// UIDeviceOrientationUnknown
// UIDeviceOrientationFaceUp
// UIDeviceOrientationFaceDown
OrientationUnknown ScreenOrientation = iota
// Portrait is a device oriented so it is tall and thin.
//
// Equivalent on Android to Configuration.ORIENTATION_PORTRAIT
// and on iOS to:
// UIDeviceOrientationPortrait
// UIDeviceOrientationPortraitUpsideDown
Portrait
// Landscape is a device oriented so it is short and wide.
//
// Equivalent on Android to Configuration.ORIENTATION_LANDSCAPE
// and on iOS to:
// UIDeviceOrientationLandscapeLeft
// UIDeviceOrientationLandscapeRight
Landscape
ScreenOrientationN
)
//go:generate stringer -type=ScreenOrientation
var KiT_ScreenOrientation = kit.Enums.AddEnum(ScreenOrientationN, false, nil)
// LogicalFmPhysicalDPI computes the logical DPI used in actual screen scaling
// based on the given logical DPI scale factor (logScale), and also makes it a
// multiple of 6 to make normal font sizes look best.
func LogicalFmPhysicalDPI(logScale, pdpi float32) float32 {
idpi := int(math.Round(float64(pdpi * logScale)))
mdpi := idpi / 6
mdpi *= 6
return float32(mdpi)
}