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treeview.go
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treeview.go
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// Copyright (c) 2018, The GoKi Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package giv
import (
"bytes"
"fmt"
"image"
"image/color"
"log"
"strings"
"github.com/chewxy/math32"
"github.com/goki/gi/gi"
"github.com/goki/gi/gist"
"github.com/goki/gi/oswin"
"github.com/goki/gi/oswin/dnd"
"github.com/goki/gi/oswin/key"
"github.com/goki/gi/oswin/mimedata"
"github.com/goki/gi/oswin/mouse"
"github.com/goki/gi/units"
"github.com/goki/ki/bitflag"
"github.com/goki/ki/ints"
"github.com/goki/ki/ki"
"github.com/goki/ki/kit"
"github.com/goki/mat32"
"github.com/goki/pi/filecat"
)
////////////////////////////////////////////////////////////////////////////////////////
// TreeView -- a widget that graphically represents / manipulates a Ki Tree
// TreeView provides a graphical representation of source tree structure
// (which can be any type of Ki nodes), providing full manipulation abilities
// of that source tree (move, cut, add, etc) through drag-n-drop and
// cut/copy/paste and menu actions.
//
// There are special style Props interpreted by these nodes:
// * no-templates -- if present (assumed to be true) then style templates are
// not used to optimize rendering speed. Set this for nodes that have
// styling applied differentially to individual nodes (e.g., FileNode).
type TreeView struct {
gi.PartsWidgetBase
SrcNode ki.Ki `copy:"-" json:"-" xml:"-" desc:"Ki Node that this widget is viewing in the tree -- the source"`
ShowViewCtxtMenu bool `desc:"if the object we're viewing has its own CtxtMenu property defined, should we also still show the view's own context menu?"`
ViewIdx int `desc:"linear index of this node within the entire tree -- updated on full rebuilds and may sometimes be off, but close enough for expected uses"`
Indent units.Value `xml:"indent" desc:"styled amount to indent children relative to this node"`
OpenDepth int `xml:"open-depth" desc:"styled depth for nodes be initialized as open -- nodes beyond this depth will be initialized as closed. initial default is 4."`
TreeViewSig ki.Signal `json:"-" xml:"-" desc:"signal for TreeView -- all are emitted from the root tree view widget, with data = affected node -- see TreeViewSignals for the types"`
StateStyles [TreeViewStatesN]gist.Style `json:"-" xml:"-" desc:"styles for different states of the widget -- everything inherits from the base Style which is styled first according to the user-set styles, and then subsequent style settings can override that"`
WidgetSize mat32.Vec2 `desc:"just the size of our widget -- our alloc includes all of our children, but we only draw us"`
Icon gi.IconName `json:"-" xml:"icon" view:"show-name" desc:"optional icon, displayed to the the left of the text label"`
RootView *TreeView `json:"-" xml:"-" desc:"cached root of the view"`
}
var KiT_TreeView = kit.Types.AddType(&TreeView{}, nil)
// AddNewTreeView adds a new treeview to given parent node, with given name.
func AddNewTreeView(parent ki.Ki, name string) *TreeView {
tv := parent.AddNewChild(KiT_TreeView, name).(*TreeView)
tv.OpenDepth = 4
return tv
}
func (tv *TreeView) Disconnect() {
tv.PartsWidgetBase.Disconnect()
tv.TreeViewSig.DisconnectAll()
}
func init() {
kit.Types.SetProps(KiT_TreeView, TreeViewProps)
}
//////////////////////////////////////////////////////////////////////////////
// End-User API
// SetRootNode sets the root view to the root of the source node that we are
// viewing, and builds-out the view of its tree.
// Calls ki.UniquifyNamesAll on source tree to ensure that node names are unique
// which is essential for proper viewing!
func (tv *TreeView) SetRootNode(sk ki.Ki) {
updt := false
ki.UniquifyNamesAll(sk)
if tv.SrcNode != sk {
updt = tv.UpdateStart()
tv.SrcNode = sk
sk.NodeSignal().Connect(tv.This(), SrcNodeSignalFunc) // we recv signals from source
}
tv.RootView = tv
tvIdx := 0
tv.SyncToSrc(&tvIdx, true, 0)
tv.UpdateEnd(updt)
}
// SetSrcNode sets the source node that we are viewing,
// and builds-out the view of its tree. It is called routinely
// via SyncToSrc during tree updating.
func (tv *TreeView) SetSrcNode(sk ki.Ki, tvIdx *int, init bool, depth int) {
updt := false
if tv.SrcNode != sk {
updt = tv.UpdateStart()
tv.SrcNode = sk
sk.NodeSignal().Connect(tv.This(), SrcNodeSignalFunc) // we recv signals from source
}
tv.SyncToSrc(tvIdx, init, depth)
tv.UpdateEnd(updt)
}
// ReSync resynchronizes the view relative to the underlying nodes
// and forces a full rerender
func (tv *TreeView) ReSync() {
tv.SetFullReRender() //
tvIdx := tv.ViewIdx
tv.SyncToSrc(&tvIdx, false, 0)
tv.UpdateSig()
}
// SyncToSrc updates the view tree to match the source tree, using
// ConfigChildren to maximally preserve existing tree elements.
// init means we are doing initial build, and depth tracks depth
// (only during init).
func (tv *TreeView) SyncToSrc(tvIdx *int, init bool, depth int) {
// pr := prof.Start("TreeView.SyncToSrc")
// defer pr.End()
sk := tv.SrcNode
nm := "tv_" + sk.Name()
tv.SetName(nm)
tv.ViewIdx = *tvIdx
(*tvIdx)++
tvPar := tv.TreeViewParent()
if tvPar != nil {
tv.RootView = tvPar.RootView
if init && depth >= tv.RootView.OpenDepth {
tv.SetClosed()
}
}
vcprop := "view-closed"
skids := *sk.Children()
tnl := make(kit.TypeAndNameList, 0, len(skids))
typ := ki.Type(tv.This()) // always make our type
flds := make([]ki.Ki, 0)
fldClosed := make([]bool, 0)
sk.FuncFields(0, nil, func(k ki.Ki, level int, d interface{}) bool {
flds = append(flds, k)
tnl.Add(typ, "tv_"+k.Name())
ft := ki.FieldTag(sk.This(), k.Name(), vcprop)
cls := false
if vc, ok := kit.ToBool(ft); ok && vc {
cls = true
} else {
if vcp, ok := k.PropInherit(vcprop, ki.NoInherit, ki.TypeProps); ok {
if vc, ok := kit.ToBool(vcp); vc && ok {
cls = true
}
}
}
fldClosed = append(fldClosed, cls)
return true
})
for _, skid := range skids {
tnl.Add(typ, "tv_"+skid.Name())
}
mods, updt := tv.ConfigChildren(tnl) // false = don't use unique names -- needs to!
if mods {
tv.SetFullReRender()
// fmt.Printf("got mod on %v\n", tv.Path())
}
idx := 0
for i, fld := range flds {
vk := tv.Kids[idx].Embed(KiT_TreeView).(*TreeView)
vk.SetSrcNode(fld, tvIdx, init, depth+1)
if mods {
vk.SetClosedState(fldClosed[i])
}
idx++
}
for _, skid := range *sk.Children() {
if len(tv.Kids) <= idx {
break
}
vk := tv.Kids[idx].Embed(KiT_TreeView).(*TreeView)
vk.SetSrcNode(skid, tvIdx, init, depth+1)
if mods {
if vcp, ok := skid.PropInherit(vcprop, ki.NoInherit, ki.TypeProps); ok {
if vc, ok := kit.ToBool(vcp); vc && ok {
vk.SetClosed()
}
}
}
idx++
}
if !sk.HasChildren() {
tv.SetClosed()
}
tv.UpdateEnd(updt)
}
// SrcNodeSignalFunc is the function for receiving node signals from our SrcNode
func SrcNodeSignalFunc(tvki, send ki.Ki, sig int64, data interface{}) {
tv := tvki.Embed(KiT_TreeView).(*TreeView)
if data != nil {
dflags := data.(int64)
if gi.Update2DTrace {
fmt.Printf("treeview: %v got signal: %v from node: %v data: %v flags %v\n", tv.Path(), ki.NodeSignals(sig), send.Path(), kit.BitFlagsToString(dflags, ki.FlagsN), kit.BitFlagsToString(send.Flags(), ki.FlagsN))
}
if tv.This() == tv.RootView.This() && tv.HasFlag(int(TreeViewFlagUpdtRoot)) {
tv.SetFullReRender() // re-render for any updates on root node
}
if bitflag.HasAnyMask(dflags, int64(ki.StruUpdateFlagsMask)) {
if tv.This() == tv.RootView.This() {
tv.SetFullReRender() // re-render for struct updates on root node
}
tvIdx := tv.ViewIdx
if gi.Update2DTrace {
fmt.Printf("treeview: structupdate for node, idx: %v %v", tvIdx, tv.Path())
}
tv.SyncToSrc(&tvIdx, false, 0)
} else {
tv.UpdateSig()
}
}
}
// IsClosed returns whether this node itself closed?
func (tv *TreeView) IsClosed() bool {
return tv.HasFlag(int(TreeViewFlagClosed))
}
// SetClosed sets the closed flag for this node -- call Close() method to
// close a node and update view
func (tv *TreeView) SetClosed() {
tv.SetFlag(int(TreeViewFlagClosed))
}
// SetOpen clears the closed flag for this node -- call Open() method to open
// a node and update view
func (tv *TreeView) SetOpen() {
tv.ClearFlag(int(TreeViewFlagClosed))
}
// SetClosedState sets the closed state based on arg
func (tv *TreeView) SetClosedState(closed bool) {
tv.SetFlagState(closed, int(TreeViewFlagClosed))
}
// IsChanged returns whether this node has the changed flag set? Only updated
// on the root note by GUI actions.
func (tv *TreeView) IsChanged() bool {
return tv.HasFlag(int(TreeViewFlagChanged))
}
// SetChanged is called whenever a gui action updates the tree -- sets Changed
// flag on root node and emits signal
func (tv *TreeView) SetChanged() {
if tv.RootView == nil {
return
}
tv.RootView.SetFlag(int(TreeViewFlagChanged))
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewChanged), tv.This())
}
// HasClosedParent returns whether this node have a closed parent? if so, don't render!
func (tv *TreeView) HasClosedParent() bool {
pcol := false
tv.FuncUpParent(0, tv.This(), func(k ki.Ki, level int, d interface{}) bool {
_, pg := gi.KiToNode2D(k)
if pg == nil {
return false
}
if ki.TypeEmbeds(pg, KiT_TreeView) {
// nw := pg.Embed(KiT_TreeView).(*TreeView)
if pg.HasFlag(int(TreeViewFlagClosed)) {
pcol = true
return false
}
}
return true
})
return pcol
}
// Label returns the display label for this node, satisfying the Labeler interface
func (tv *TreeView) Label() string {
if lbl, has := gi.ToLabeler(tv.SrcNode); has {
return lbl
}
return tv.SrcNode.Name()
}
// UpdateInactive updates the Inactive state based on SrcNode -- returns true if
// inactive. The inactivity of individual nodes only affects display properties
// typically, and not overall functional behavior, which is controlled by
// inactivity of the root node (i.e, make the root inactive to make entire tree
// read-only and non-modifiable)
func (tv *TreeView) UpdateInactive() bool {
tv.ClearInactive()
if tv.SrcNode == nil {
tv.SetInactive()
} else {
if inact, err := tv.SrcNode.PropTry("inactive"); err == nil {
if bo, ok := kit.ToBool(inact); bo && ok {
tv.SetInactive()
}
}
}
return tv.IsInactive()
}
// RootIsInactive returns the inactive status of the root node, which is what
// controls the functional inactivity of the tree -- if individual nodes
// are inactive that only affects display typically.
func (tv *TreeView) RootIsInactive() bool {
if tv.RootView == nil {
return true
}
return tv.RootView.IsInactive()
}
//////////////////////////////////////////////////////////////////////////////
// Signals etc
// TreeViewSignals are signals that treeview can send -- these are all sent
// from the root tree view widget node, with data being the relevant node
// widget
type TreeViewSignals int64
const (
// node was selected
TreeViewSelected TreeViewSignals = iota
// TreeView unselected
TreeViewUnselected
// TreeView all items were selected
TreeViewAllSelected
// TreeView all items were unselected
TreeViewAllUnselected
// closed TreeView was opened
TreeViewOpened
// open TreeView was closed -- children not visible
TreeViewClosed
// TreeViewChanged means that some kind of edit operation has taken place
// by the user via the gui -- we don't track the details, just that
// changes have happened
TreeViewChanged
TreeViewSignalsN
)
//go:generate stringer -type=TreeViewSignals
// TreeViewFlags extend NodeBase NodeFlags to hold TreeView state
type TreeViewFlags int
//go:generate stringer -type=TreeViewFlags
var KiT_TreeViewFlags = kit.Enums.AddEnumExt(gi.KiT_NodeFlags, TreeViewFlagsN, kit.BitFlag, nil)
const (
// TreeViewFlagClosed means node is toggled closed (children not visible)
TreeViewFlagClosed TreeViewFlags = TreeViewFlags(gi.NodeFlagsN) + iota
// TreeViewFlagChanged is updated on the root node whenever a gui edit is
// made through the tree view on the tree -- this does not track any other
// changes that might have occurred in the tree itself.
// Also emits a TreeViewChanged signal on the root node.
TreeViewFlagChanged
// TreeViewFlagNoTemplate -- this node is not using a style template -- should
// be restyled on any full re-render change
TreeViewFlagNoTemplate
// TreeViewFlagUpdtRoot -- for any update signal that comes from the source
// root node, do a full update of the treeview. This increases responsiveness
// of the updating and makes it easy to trigger a full update by updating the root
// node, but can be slower when not needed
TreeViewFlagUpdtRoot
TreeViewFlagsN
)
// TreeViewStates are mutually-exclusive tree view states -- determines appearance
type TreeViewStates int32
const (
// TreeViewActive is normal state -- there but not being interacted with
TreeViewActive TreeViewStates = iota
// TreeViewSel is selected
TreeViewSel
// TreeViewFocus is in focus -- will respond to keyboard input
TreeViewFocus
// TreeViewInactive is inactive -- if SrcNode is nil, or source has "inactive" property
// set, or treeview node has inactive property set directly
TreeViewInactive
TreeViewStatesN
)
//go:generate stringer -type=TreeViewStates
// TreeViewSelectors are Style selector names for the different states:
var TreeViewSelectors = []string{":active", ":selected", ":focus", ":inactive"}
// These are special properties established on the RootView for maintaining
// overall tree state
const (
// TreeViewSelProp is a slice of tree views that are currently selected
// -- much more efficient to update the list rather than regenerate it,
// especially for a large tree
TreeViewSelProp = "__SelectedList"
// TreeViewSelModeProp is a bool that, if true, automatically selects nodes
// when nodes are moved to via keyboard actions
TreeViewSelModeProp = "__SelectMode"
)
//////////////////////////////////////////////////////////////////////////////
// Selection
// SelectMode returns true if keyboard movements should automatically select nodes
func (tv *TreeView) SelectMode() bool {
smp, err := tv.RootView.PropTry(TreeViewSelModeProp)
if err != nil {
tv.SetSelectMode(false)
return false
} else {
return smp.(bool)
}
}
// SetSelectMode updates the select mode
func (tv *TreeView) SetSelectMode(selMode bool) {
tv.RootView.SetProp(TreeViewSelModeProp, selMode)
}
// SelectModeToggle toggles the SelectMode
func (tv *TreeView) SelectModeToggle() {
if tv.SelectMode() {
tv.SetSelectMode(false)
} else {
tv.SetSelectMode(true)
}
}
// SelectedViews returns a slice of the currently-selected TreeViews within
// the entire tree, using a list maintained by the root node
func (tv *TreeView) SelectedViews() []*TreeView {
if tv.RootView == nil {
return nil
}
var sl []*TreeView
slp, err := tv.RootView.PropTry(TreeViewSelProp)
if err != nil {
sl = make([]*TreeView, 0)
tv.SetSelectedViews(sl)
} else {
sl = slp.([]*TreeView)
}
return sl
}
// SetSelectedViews updates the selected views to given list
func (tv *TreeView) SetSelectedViews(sl []*TreeView) {
if tv.RootView != nil {
tv.RootView.SetProp(TreeViewSelProp, sl)
}
}
// SelectedSrcNodes returns a slice of the currently-selected source nodes
// in the entire tree view
func (tv *TreeView) SelectedSrcNodes() ki.Slice {
sn := make(ki.Slice, 0)
sl := tv.SelectedViews()
for _, v := range sl {
sn = append(sn, v.SrcNode)
}
return sn
}
// Select selects this node (if not already selected) -- must use this method
// to update global selection list
func (tv *TreeView) Select() {
if !tv.IsSelected() {
tv.SetSelected()
sl := tv.SelectedViews()
sl = append(sl, tv)
tv.SetSelectedViews(sl)
tv.UpdateSig()
}
}
// Unselect unselects this node (if selected) -- must use this method
// to update global selection list
func (tv *TreeView) Unselect() {
if tv.IsSelected() {
tv.ClearSelected()
sl := tv.SelectedViews()
sz := len(sl)
for i := 0; i < sz; i++ {
if sl[i] == tv {
sl = append(sl[:i], sl[i+1:]...)
break
}
}
tv.SetSelectedViews(sl)
tv.UpdateSig()
}
}
// UnselectAll unselects all selected items in the view
func (tv *TreeView) UnselectAll() {
if tv.Viewport == nil {
return
}
wupdt := tv.TopUpdateStart()
sl := tv.SelectedViews()
tv.SetSelectedViews(nil) // clear in advance
for _, v := range sl {
v.ClearSelected()
v.UpdateSig()
}
tv.TopUpdateEnd(wupdt)
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewAllUnselected), tv.This())
}
// SelectAll all items in view
func (tv *TreeView) SelectAll() {
if tv.Viewport == nil {
return
}
wupdt := tv.TopUpdateStart()
tv.UnselectAll()
nn := tv.RootView
nn.Select()
for nn != nil {
nn = nn.MoveDown(mouse.SelectQuiet)
}
tv.TopUpdateEnd(wupdt)
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewAllSelected), tv.This())
}
// SelectUpdate updates selection to include this node, using selectmode
// from mouse event (ExtendContinuous, ExtendOne). Returns true if this node selected
func (tv *TreeView) SelectUpdate(mode mouse.SelectModes) bool {
if mode == mouse.NoSelect {
return false
}
wupdt := tv.TopUpdateStart()
sel := false
switch mode {
case mouse.SelectOne:
if tv.IsSelected() {
sl := tv.SelectedViews()
if len(sl) > 1 {
tv.UnselectAll()
tv.Select()
tv.GrabFocus()
sel = true
}
} else {
tv.UnselectAll()
tv.Select()
tv.GrabFocus()
sel = true
}
case mouse.ExtendContinuous:
sl := tv.SelectedViews()
if len(sl) == 0 {
tv.Select()
tv.GrabFocus()
sel = true
} else {
minIdx := -1
maxIdx := 0
for _, v := range sl {
if minIdx < 0 {
minIdx = v.ViewIdx
} else {
minIdx = ints.MinInt(minIdx, v.ViewIdx)
}
maxIdx = ints.MaxInt(maxIdx, v.ViewIdx)
}
cidx := tv.ViewIdx
nn := tv
tv.Select()
if tv.ViewIdx < minIdx {
for cidx < minIdx {
nn = nn.MoveDown(mouse.SelectQuiet) // just select
cidx = nn.ViewIdx
}
} else if tv.ViewIdx > maxIdx {
for cidx > maxIdx {
nn = nn.MoveUp(mouse.SelectQuiet) // just select
cidx = nn.ViewIdx
}
}
}
case mouse.ExtendOne:
if tv.IsSelected() {
tv.UnselectAction()
} else {
tv.Select()
tv.GrabFocus()
sel = true
}
case mouse.SelectQuiet:
tv.Select()
// not sel -- no signal..
case mouse.UnselectQuiet:
tv.Unselect()
// not sel -- no signal..
}
tv.TopUpdateEnd(wupdt)
return sel
}
// SelectAction updates selection to include this node, using selectmode
// from mouse event (ExtendContinuous, ExtendOne), and emits selection signal
// returns true if signal emitted
func (tv *TreeView) SelectAction(mode mouse.SelectModes) bool {
sel := tv.SelectUpdate(mode)
if sel {
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewSelected), tv.This())
}
return sel
}
// UnselectAction unselects this node (if selected) -- and emits a signal
func (tv *TreeView) UnselectAction() {
if tv.IsSelected() {
tv.Unselect()
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewUnselected), tv.This())
}
}
//////////////////////////////////////////////////////////////////////////////
// Moving
// MoveDown moves the selection down to next element in the tree, using given
// select mode (from keyboard modifiers) -- returns newly selected node
func (tv *TreeView) MoveDown(selMode mouse.SelectModes) *TreeView {
if tv.Par == nil {
return nil
}
if tv.IsClosed() || !tv.HasChildren() { // next sibling
return tv.MoveDownSibling(selMode)
} else {
if tv.HasChildren() {
nn := tv.Child(0).Embed(KiT_TreeView).(*TreeView)
if nn != nil {
nn.SelectUpdate(selMode)
return nn
}
}
}
return nil
}
// MoveDownAction moves the selection down to next element in the tree, using given
// select mode (from keyboard modifiers) -- and emits select event for newly selected item
func (tv *TreeView) MoveDownAction(selMode mouse.SelectModes) *TreeView {
nn := tv.MoveDown(selMode)
if nn != nil && nn != tv {
nn.GrabFocus()
nn.ScrollToMe()
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewSelected), nn.This())
}
return nn
}
// MoveDownSibling moves down only to siblings, not down into children, using
// given select mode (from keyboard modifiers)
func (tv *TreeView) MoveDownSibling(selMode mouse.SelectModes) *TreeView {
if tv.Par == nil {
return nil
}
if tv == tv.RootView {
return nil
}
myidx, ok := tv.IndexInParent()
if ok && myidx < len(*tv.Par.Children())-1 {
nn := tv.Par.Child(myidx + 1).Embed(KiT_TreeView).(*TreeView)
if nn != nil {
nn.SelectUpdate(selMode)
return nn
}
} else {
return tv.Par.Embed(KiT_TreeView).(*TreeView).MoveDownSibling(selMode) // try up
}
return nil
}
// MoveUp moves selection up to previous element in the tree, using given
// select mode (from keyboard modifiers) -- returns newly selected node
func (tv *TreeView) MoveUp(selMode mouse.SelectModes) *TreeView {
if tv.Par == nil || tv == tv.RootView {
return nil
}
myidx, ok := tv.IndexInParent()
if ok && myidx > 0 {
nn := tv.Par.Child(myidx - 1).Embed(KiT_TreeView).(*TreeView)
if nn != nil {
return nn.MoveToLastChild(selMode)
}
} else {
if tv.Par != nil {
nn := tv.Par.Embed(KiT_TreeView).(*TreeView)
if nn != nil {
nn.SelectUpdate(selMode)
return nn
}
}
}
return nil
}
// MoveUpAction moves the selection up to previous element in the tree, using given
// select mode (from keyboard modifiers) -- and emits select event for newly selected item
func (tv *TreeView) MoveUpAction(selMode mouse.SelectModes) *TreeView {
nn := tv.MoveUp(selMode)
if nn != nil && nn != tv {
nn.GrabFocus()
nn.ScrollToMe()
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewSelected), nn.This())
}
return nn
}
// TreeViewPageSteps is the number of steps to take in PageUp / Down events
var TreeViewPageSteps = 10
// MovePageUpAction moves the selection up to previous TreeViewPageSteps elements in the tree,
// using given select mode (from keyboard modifiers) -- and emits select event for newly selected item
func (tv *TreeView) MovePageUpAction(selMode mouse.SelectModes) *TreeView {
wupdt := tv.TopUpdateStart()
mvMode := selMode
if selMode == mouse.SelectOne {
mvMode = mouse.NoSelect
} else if selMode == mouse.ExtendContinuous || selMode == mouse.ExtendOne {
mvMode = mouse.SelectQuiet
}
fnn := tv.MoveUp(mvMode)
if fnn != nil && fnn != tv {
for i := 1; i < TreeViewPageSteps; i++ {
nn := fnn.MoveUp(mvMode)
if nn == nil || nn == fnn {
break
}
fnn = nn
}
if selMode == mouse.SelectOne {
fnn.SelectUpdate(selMode)
}
fnn.GrabFocus()
fnn.ScrollToMe()
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewSelected), fnn.This())
}
tv.TopUpdateEnd(wupdt)
return fnn
}
// MovePageDownAction moves the selection up to previous TreeViewPageSteps elements in the tree,
// using given select mode (from keyboard modifiers) -- and emits select event for newly selected item
func (tv *TreeView) MovePageDownAction(selMode mouse.SelectModes) *TreeView {
wupdt := tv.TopUpdateStart()
mvMode := selMode
if selMode == mouse.SelectOne {
mvMode = mouse.NoSelect
} else if selMode == mouse.ExtendContinuous || selMode == mouse.ExtendOne {
mvMode = mouse.SelectQuiet
}
fnn := tv.MoveDown(mvMode)
if fnn != nil && fnn != tv {
for i := 1; i < TreeViewPageSteps; i++ {
nn := fnn.MoveDown(mvMode)
if nn == nil || nn == fnn {
break
}
fnn = nn
}
if selMode == mouse.SelectOne {
fnn.SelectUpdate(selMode)
}
fnn.GrabFocus()
fnn.ScrollToMe()
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewSelected), fnn.This())
}
tv.TopUpdateEnd(wupdt)
return fnn
}
// MoveToLastChild moves to the last child under me, using given select mode
// (from keyboard modifiers)
func (tv *TreeView) MoveToLastChild(selMode mouse.SelectModes) *TreeView {
if tv.Par == nil || tv == tv.RootView {
return nil
}
if !tv.IsClosed() && tv.HasChildren() {
nnk, err := tv.Children().ElemFromEndTry(0)
if err == nil {
nn := nnk.Embed(KiT_TreeView).(*TreeView)
return nn.MoveToLastChild(selMode)
}
} else {
tv.SelectUpdate(selMode)
return tv
}
return nil
}
// MoveHomeAction moves the selection up to top of the tree,
// using given select mode (from keyboard modifiers)
// and emits select event for newly selected item
func (tv *TreeView) MoveHomeAction(selMode mouse.SelectModes) *TreeView {
tv.RootView.SelectUpdate(selMode)
tv.RootView.GrabFocus()
tv.RootView.ScrollToMe()
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewSelected), tv.RootView.This())
return tv.RootView
}
// MoveEndAction moves the selection to the very last node in the tree
// using given select mode (from keyboard modifiers) -- and emits select event
// for newly selected item
func (tv *TreeView) MoveEndAction(selMode mouse.SelectModes) *TreeView {
wupdt := tv.TopUpdateStart()
mvMode := selMode
if selMode == mouse.SelectOne {
mvMode = mouse.NoSelect
} else if selMode == mouse.ExtendContinuous || selMode == mouse.ExtendOne {
mvMode = mouse.SelectQuiet
}
fnn := tv.MoveDown(mvMode)
if fnn != nil && fnn != tv {
for {
nn := fnn.MoveDown(mvMode)
if nn == nil || nn == fnn {
break
}
fnn = nn
}
if selMode == mouse.SelectOne {
fnn.SelectUpdate(selMode)
}
fnn.GrabFocus()
fnn.ScrollToMe()
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewSelected), fnn.This())
}
tv.TopUpdateEnd(wupdt)
return fnn
}
// Close closes the given node and updates the view accordingly (if it is not already closed)
func (tv *TreeView) Close() {
if !tv.IsClosed() {
updt := tv.UpdateStart()
if tv.HasChildren() {
tv.SetFullReRender()
}
tv.SetClosed()
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewClosed), tv.This())
tv.UpdateEnd(updt)
}
}
// Open opens the given node and updates the view accordingly (if it is not already opened)
func (tv *TreeView) Open() {
if tv.IsClosed() {
updt := tv.UpdateStart()
if tv.HasChildren() {
tv.SetFullReRender()
}
if tv.HasChildren() {
tv.SetClosedState(false)
}
// send signal in any case -- dynamic trees can open a node here!
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewOpened), tv.This())
tv.UpdateEnd(updt)
}
}
// ToggleClose toggles the close / open status: if closed, opens, and vice-versa
func (tv *TreeView) ToggleClose() {
if tv.IsClosed() {
tv.Open()
} else {
tv.Close()
}
}
// OpenAll opens the given node and all of its sub-nodes
func (tv *TreeView) OpenAll() {
wupdt := tv.TopUpdateStart()
updt := tv.UpdateStart()
tv.SetFullReRender()
tv.FuncDownMeFirst(0, tv.This(), func(k ki.Ki, level int, d interface{}) bool {
tvki := k.Embed(KiT_TreeView)
if tvki != nil {
tvki.(*TreeView).SetClosedState(false)
}
return ki.Continue
})
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewOpened), tv.This())
tv.UpdateEnd(updt)
tv.TopUpdateEnd(wupdt)
}
// CloseAll closes the given node and all of its sub-nodes
func (tv *TreeView) CloseAll() {
wupdt := tv.TopUpdateStart()
updt := tv.UpdateStart()
tv.SetFullReRender()
tv.FuncDownMeFirst(0, tv.This(), func(k ki.Ki, level int, d interface{}) bool {
tvki := k.Embed(KiT_TreeView)
if tvki != nil {
tvki.(*TreeView).SetClosedState(true)
}
return ki.Continue
})
tv.RootView.TreeViewSig.Emit(tv.RootView.This(), int64(TreeViewClosed), tv.This())
tv.UpdateEnd(updt)
tv.TopUpdateEnd(wupdt)
}
//////////////////////////////////////////////////////////////////////////////
// Modifying Source Tree
func (tv *TreeView) ContextMenuPos() (pos image.Point) {
pos.X = tv.WinBBox.Min.X + int(tv.Indent.Dots)
pos.Y = (tv.WinBBox.Min.Y + tv.WinBBox.Max.Y) / 2
return
}
func (tv *TreeView) MakeContextMenu(m *gi.Menu) {
// derived types put native menu code here
if tv.CtxtMenuFunc != nil {
tv.CtxtMenuFunc(tv.This().(gi.Node2D), m)
}
// note: root inactivity is relevant factor here..
if CtxtMenuView(tv.SrcNode, tv.RootIsInactive(), tv.Viewport, m) { // our viewed obj's menu
if tv.ShowViewCtxtMenu {
m.AddSeparator("sep-tvmenu")
CtxtMenuView(tv.This(), tv.RootIsInactive(), tv.Viewport, m)
}
} else {
CtxtMenuView(tv.This(), tv.RootIsInactive(), tv.Viewport, m)
}
}
// IsRootOrField returns true if given node is either the root of the
// tree or a field -- various operations can not be performed on these -- if
// string is passed, then a prompt dialog is presented with that as the name
// of the operation being attempted -- otherwise it silently returns (suitable
// for context menu UpdateFunc).
func (tv *TreeView) IsRootOrField(op string) bool {
sk := tv.SrcNode
if sk == nil {
log.Printf("TreeView IsRootOrField nil SrcNode in: %v\n", tv.Path())
return false
}
if sk.IsField() {
if op != "" {
gi.PromptDialog(tv.Viewport, gi.DlgOpts{Title: "TreeView " + op, Prompt: fmt.Sprintf("Cannot %v fields", op)}, gi.AddOk, gi.NoCancel, nil, nil)
}
return true
}
if tv.This() == tv.RootView.This() {
if op != "" {
gi.PromptDialog(tv.Viewport, gi.DlgOpts{Title: "TreeView " + op, Prompt: fmt.Sprintf("Cannot %v the root of the tree", op)}, gi.AddOk, gi.NoCancel, nil, nil)
}
return true
}
return false
}
// SrcInsertAfter inserts a new node in the source tree after this node, at
// the same (sibling) level, prompting for the type of node to insert
func (tv *TreeView) SrcInsertAfter() {
tv.SrcInsertAt(1, "Insert After")
}
// SrcInsertBefore inserts a new node in the source tree before this node, at
// the same (sibling) level, prompting for the type of node to insert
func (tv *TreeView) SrcInsertBefore() {
tv.SrcInsertAt(0, "Insert Before")
}
// SrcInsertAt inserts a new node in the source tree at given relative offset
// from this node, at the same (sibling) level, prompting for the type of node to insert
func (tv *TreeView) SrcInsertAt(rel int, actNm string) {
if tv.IsRootOrField(actNm) {