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text.go
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text.go
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// Copyright (c) 2018, The GoKi Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package girl
import (
"bytes"
"encoding/xml"
"html"
"image"
"io"
"math"
"strings"
"unicode"
"unicode/utf8"
"github.com/chewxy/math32"
"github.com/goki/gi/gist"
"github.com/goki/gi/units"
"github.com/goki/ki/bitflag"
"github.com/goki/ki/ints"
"github.com/goki/ki/ki"
"github.com/goki/mat32"
"golang.org/x/image/draw"
"golang.org/x/image/font"
"golang.org/x/image/math/f64"
"golang.org/x/net/html/charset"
)
// text.go contains all the core text rendering and formatting code -- see
// font.go for basic font-level style and management
//
// Styling, Formatting / Layout, and Rendering are each handled separately as
// three different levels in the stack -- simplifies many things to separate
// in this way, and makes the final render pass maximally efficient and
// high-performance, at the potential cost of some memory redundancy.
// todo: TB, RL cases -- layout is complicated.. with unicode-bidi, direction,
// writing-mode styles all interacting: https://www.w3.org/TR/SVG11/text.html#TextLayout
// Text contains one or more Span elements, typically with each
// representing a separate line of text (but they can be anything).
type Text struct {
Spans []Span
Size mat32.Vec2 `desc:"last size of overall rendered text"`
Dir gist.TextDirections `desc:"where relevant, this is the (default, dominant) text direction for the span"`
Links []TextLink `desc:"hyperlinks within rendered text"`
}
// InsertSpan inserts a new span at given index
func (tr *Text) InsertSpan(at int, ns *Span) {
sz := len(tr.Spans)
tr.Spans = append(tr.Spans, Span{})
if at > sz-1 {
tr.Spans[sz] = *ns
return
}
copy(tr.Spans[at+1:], tr.Spans[at:])
tr.Spans[at] = *ns
}
// Render does text rendering into given image, within given bounds, at given
// absolute position offset (specifying position of text baseline) -- any
// applicable transforms (aside from the char-specific rotation in Render)
// must be applied in advance in computing the relative positions of the
// runes, and the overall font size, etc. todo: does not currently support
// stroking, only filling of text -- probably need to grab path from font and
// use paint rendering for stroking
func (tr *Text) Render(rs *State, pos mat32.Vec2) {
// pr := prof.Start("RenderText")
// defer pr.End()
rs.BackupPaint()
defer rs.RestorePaint()
rs.PushXForm(mat32.Identity2D()) // needed for SVG
defer rs.PopXForm()
rs.XForm = mat32.Identity2D()
TextFontRenderMu.Lock()
defer TextFontRenderMu.Unlock()
for _, sr := range tr.Spans {
if sr.IsValid() != nil {
continue
}
curFace := sr.Render[0].Face
curColor := sr.Render[0].Color
tpos := pos.Add(sr.RelPos)
d := &font.Drawer{
Dst: rs.Image,
Src: image.NewUniform(curColor),
Face: curFace,
}
// todo: cache flags if these are actually needed
if bitflag.Has32(int32(sr.HasDeco), int(gist.DecoBgColor)) {
sr.RenderBg(rs, tpos)
}
if bitflag.HasAny32(int32(sr.HasDeco), int(gist.DecoUnderline), int(gist.DecoDottedUnderline)) {
sr.RenderUnderline(rs, tpos)
}
if bitflag.Has32(int32(sr.HasDeco), int(gist.DecoOverline)) {
sr.RenderLine(rs, tpos, gist.DecoOverline, 1.1)
}
for i, r := range sr.Text {
rr := &(sr.Render[i])
if rr.Color != nil {
curColor = rr.Color
d.Src = image.NewUniform(curColor)
}
curFace = rr.CurFace(curFace)
if !unicode.IsPrint(r) {
continue
}
dsc32 := mat32.FromFixed(curFace.Metrics().Descent)
rp := tpos.Add(rr.RelPos)
scx := float32(1)
if rr.ScaleX != 0 {
scx = rr.ScaleX
}
tx := mat32.Scale2D(scx, 1).Rotate(rr.RotRad)
ll := rp.Add(tx.MulVec2AsVec(mat32.Vec2{0, dsc32}))
ur := ll.Add(tx.MulVec2AsVec(mat32.Vec2{rr.Size.X, -rr.Size.Y}))
if int(math32.Floor(ll.X)) > rs.Bounds.Max.X || int(math32.Floor(ur.Y)) > rs.Bounds.Max.Y ||
int(math32.Ceil(ur.X)) < rs.Bounds.Min.X || int(math32.Ceil(ll.Y)) < rs.Bounds.Min.Y {
continue
}
d.Face = curFace
d.Dot = rp.Fixed()
dr, mask, maskp, _, ok := d.Face.Glyph(d.Dot, r)
if !ok {
// fmt.Printf("not ok rendering rune: %v\n", string(r))
continue
}
if rr.RotRad == 0 && (rr.ScaleX == 0 || rr.ScaleX == 1) {
idr := dr.Intersect(rs.Bounds)
soff := image.ZP
if dr.Min.X < rs.Bounds.Min.X {
soff.X = rs.Bounds.Min.X - dr.Min.X
maskp.X += rs.Bounds.Min.X - dr.Min.X
}
if dr.Min.Y < rs.Bounds.Min.Y {
soff.Y = rs.Bounds.Min.Y - dr.Min.Y
maskp.Y += rs.Bounds.Min.Y - dr.Min.Y
}
draw.DrawMask(d.Dst, idr, d.Src, soff, mask, maskp, draw.Over)
} else {
srect := dr.Sub(dr.Min)
dbase := mat32.Vec2{rp.X - float32(dr.Min.X), rp.Y - float32(dr.Min.Y)}
transformer := draw.BiLinear
fx, fy := float32(dr.Min.X), float32(dr.Min.Y)
m := mat32.Translate2D(fx+dbase.X, fy+dbase.Y).Scale(scx, 1).Rotate(rr.RotRad).Translate(-dbase.X, -dbase.Y)
s2d := f64.Aff3{float64(m.XX), float64(m.XY), float64(m.X0), float64(m.YX), float64(m.YY), float64(m.Y0)}
transformer.Transform(d.Dst, s2d, d.Src, srect, draw.Over, &draw.Options{
SrcMask: mask,
SrcMaskP: maskp,
})
}
}
if bitflag.Has32(int32(sr.HasDeco), int(gist.DecoLineThrough)) {
sr.RenderLine(rs, tpos, gist.DecoLineThrough, 0.25)
}
}
}
// RenderTopPos renders at given top position -- uses first font info to
// compute baseline offset and calls overall Render -- convenience for simple
// widget rendering without layouts
func (tr *Text) RenderTopPos(rs *State, tpos mat32.Vec2) {
if len(tr.Spans) == 0 {
return
}
sr := &(tr.Spans[0])
if sr.IsValid() != nil {
return
}
curFace := sr.Render[0].Face
pos := tpos
pos.Y += mat32.FromFixed(curFace.Metrics().Ascent)
tr.Render(rs, pos)
}
// SetString is for basic text rendering with a single style of text (see
// SetHTML for tag-formatted text) -- configures a single Span with the
// entire string, and does standard layout (LR currently). rot and scalex are
// general rotation and x-scaling to apply to all chars -- alternatively can
// apply these per character after. Be sure that OpenFont has been run so a
// valid Face is available. noBG ignores any BgColor in font style, and never
// renders background color
func (tr *Text) SetString(str string, fontSty *gist.Font, ctxt *units.Context, txtSty *gist.Text, noBG bool, rot, scalex float32) {
if len(tr.Spans) != 1 {
tr.Spans = make([]Span, 1)
}
tr.Links = nil
sr := &(tr.Spans[0])
sr.SetString(str, fontSty, ctxt, noBG, rot, scalex)
sr.SetRunePosLR(txtSty.LetterSpacing.Dots, txtSty.WordSpacing.Dots, fontSty.Face.Metrics.Ch, txtSty.TabSize)
ssz := sr.SizeHV()
vht := fontSty.Face.Face.Metrics().Height
tr.Size = mat32.Vec2{ssz.X, mat32.FromFixed(vht)}
}
// SetStringRot90 is for basic text rendering with a single style of text (see
// SetHTML for tag-formatted text) -- configures a single Span with the
// entire string, and does TB rotated layout (-90 deg).
// Be sure that OpenFont has been run so a valid Face is available.
// noBG ignores any BgColor in font style, and never renders background color
func (tr *Text) SetStringRot90(str string, fontSty *gist.Font, ctxt *units.Context, txtSty *gist.Text, noBG bool, scalex float32) {
if len(tr.Spans) != 1 {
tr.Spans = make([]Span, 1)
}
tr.Links = nil
sr := &(tr.Spans[0])
rot := math32.Pi / 2
sr.SetString(str, fontSty, ctxt, noBG, rot, scalex)
sr.SetRunePosTBRot(txtSty.LetterSpacing.Dots, txtSty.WordSpacing.Dots, fontSty.Face.Metrics.Ch, txtSty.TabSize)
ssz := sr.SizeHV()
vht := fontSty.Face.Face.Metrics().Height
tr.Size = mat32.Vec2{mat32.FromFixed(vht), ssz.Y}
}
// SetRunes is for basic text rendering with a single style of text (see
// SetHTML for tag-formatted text) -- configures a single Span with the
// entire string, and does standard layout (LR currently). rot and scalex are
// general rotation and x-scaling to apply to all chars -- alternatively can
// apply these per character after Be sure that OpenFont has been run so a
// valid Face is available. noBG ignores any BgColor in font style, and never
// renders background color
func (tr *Text) SetRunes(str []rune, fontSty *gist.Font, ctxt *units.Context, txtSty *gist.Text, noBG bool, rot, scalex float32) {
if len(tr.Spans) != 1 {
tr.Spans = make([]Span, 1)
}
tr.Links = nil
sr := &(tr.Spans[0])
sr.SetRunes(str, fontSty, ctxt, noBG, rot, scalex)
sr.SetRunePosLR(txtSty.LetterSpacing.Dots, txtSty.WordSpacing.Dots, fontSty.Face.Metrics.Ch, txtSty.TabSize)
ssz := sr.SizeHV()
vht := fontSty.Face.Face.Metrics().Height
tr.Size = mat32.Vec2{ssz.X, mat32.FromFixed(vht)}
}
// SetHTMLSimpleTag sets the styling parameters for simple html style tags
// that only require updating the given font spec values -- returns true if handled
// https://www.w3schools.com/cssref/css_default_values.asp
func SetHTMLSimpleTag(tag string, fs *gist.Font, ctxt *units.Context, cssAgg ki.Props) bool {
did := false
switch tag {
case "b", "strong":
fs.Weight = gist.WeightBold
OpenFont(fs, ctxt)
did = true
case "i", "em", "var", "cite":
fs.Style = gist.FontItalic
OpenFont(fs, ctxt)
did = true
case "ins":
fallthrough
case "u":
fs.SetDeco(gist.DecoUnderline)
did = true
case "s", "del", "strike":
fs.SetDeco(gist.DecoLineThrough)
did = true
case "sup":
fs.SetDeco(gist.DecoSuper)
curpts := math.Round(float64(fs.Size.Convert(units.Pt, ctxt).Val))
curpts -= 2
fs.Size = units.NewPt(float32(curpts))
fs.Size.ToDots(ctxt)
OpenFont(fs, ctxt)
did = true
case "sub":
fs.SetDeco(gist.DecoSub)
fallthrough
case "small":
curpts := math.Round(float64(fs.Size.Convert(units.Pt, ctxt).Val))
curpts -= 2
fs.Size = units.NewPt(float32(curpts))
fs.Size.ToDots(ctxt)
OpenFont(fs, ctxt)
did = true
case "big":
curpts := math.Round(float64(fs.Size.Convert(units.Pt, ctxt).Val))
curpts += 2
fs.Size = units.NewPt(float32(curpts))
fs.Size.ToDots(ctxt)
OpenFont(fs, ctxt)
did = true
case "xx-small", "x-small", "smallf", "medium", "large", "x-large", "xx-large":
fs.Size = units.NewPt(gist.FontSizePoints[tag])
fs.Size.ToDots(ctxt)
OpenFont(fs, ctxt)
did = true
case "mark":
fs.BgColor.SetColor(gist.ThePrefs.PrefColor("highlight"))
did = true
case "abbr", "acronym":
fs.SetDeco(gist.DecoDottedUnderline)
did = true
case "tt", "kbd", "samp", "code":
fs.Family = "monospace"
OpenFont(fs, ctxt)
did = true
}
return did
}
// SetHTML sets text by decoding all standard inline HTML text style
// formatting tags in the string and sets the per-character font information
// appropriately, using given font style info. <P> and <BR> tags create new
// spans, with <P> marking start of subsequent span with DecoParaStart.
// Critically, it does NOT deal at all with layout (positioning) except in
// breaking lines into different spans, but not with word wrapping -- only
// sets font, color, and decoration info, and strips out the tags it processes
// -- result can then be processed by different layout algorithms as needed.
// cssAgg, if non-nil, should contain CSSAgg properties -- will be tested for
// special css styling of each element.
func (tr *Text) SetHTML(str string, font *gist.Font, txtSty *gist.Text, ctxt *units.Context, cssAgg ki.Props) {
if txtSty.HasPre() {
tr.SetHTMLPre([]byte(str), font, txtSty, ctxt, cssAgg)
} else {
tr.SetHTMLNoPre([]byte(str), font, txtSty, ctxt, cssAgg)
}
}
// SetHTMLBytes does SetHTML with bytes as input -- more efficient -- use this
// if already in bytes
func (tr *Text) SetHTMLBytes(str []byte, font *gist.Font, txtSty *gist.Text, ctxt *units.Context, cssAgg ki.Props) {
if txtSty.HasPre() {
tr.SetHTMLPre(str, font, txtSty, ctxt, cssAgg)
} else {
tr.SetHTMLNoPre(str, font, txtSty, ctxt, cssAgg)
}
}
// This is the No-Pre parser that uses the golang XML decoder system, which
// strips all whitespace and is thus unsuitable for any Pre case
func (tr *Text) SetHTMLNoPre(str []byte, font *gist.Font, txtSty *gist.Text, ctxt *units.Context, cssAgg ki.Props) {
// errstr := "gi.Text SetHTML"
sz := len(str)
if sz == 0 {
return
}
tr.Spans = make([]Span, 1)
tr.Links = nil
curSp := &(tr.Spans[0])
initsz := ints.MinInt(sz, 1020)
curSp.Init(initsz)
spcstr := bytes.Join(bytes.Fields(str), []byte(" "))
reader := bytes.NewReader(spcstr)
decoder := xml.NewDecoder(reader)
decoder.Strict = false
decoder.AutoClose = xml.HTMLAutoClose
decoder.Entity = xml.HTMLEntity
decoder.CharsetReader = charset.NewReaderLabel
OpenFont(font, ctxt)
// set when a </p> is encountered
nextIsParaStart := false
curLinkIdx := -1 // if currently processing an <a> link element
fstack := make([]*gist.Font, 1, 10)
fstack[0] = font
for {
t, err := decoder.Token()
if err != nil {
if err == io.EOF {
break
}
// log.Printf("%v parsing error: %v for string\n%v\n", errstr, err, string(str))
break
}
switch se := t.(type) {
case xml.StartElement:
curf := fstack[len(fstack)-1]
fs := *curf
nm := strings.ToLower(se.Name.Local)
curLinkIdx = -1
if !SetHTMLSimpleTag(nm, &fs, ctxt, cssAgg) {
switch nm {
case "a":
fs.Color.SetColor(gist.ThePrefs.PrefColor("link"))
fs.SetDeco(gist.DecoUnderline)
curLinkIdx = len(tr.Links)
tl := &TextLink{StartSpan: len(tr.Spans) - 1, StartIdx: len(curSp.Text)}
sprop := make(ki.Props, len(se.Attr))
tl.Props = sprop
for _, attr := range se.Attr {
if attr.Name.Local == "href" {
tl.URL = attr.Value
}
sprop[attr.Name.Local] = attr.Value
}
tr.Links = append(tr.Links, *tl)
case "span":
// just uses props
case "q":
curf := fstack[len(fstack)-1]
atStart := len(curSp.Text) == 0
curSp.AppendRune('“', curf.Face.Face, curf.Color, curf.BgColor.ColorOrNil(), curf.Deco)
if nextIsParaStart && atStart {
curSp.SetNewPara()
}
nextIsParaStart = false
case "dfn":
// no default styling
case "bdo":
// bidirectional override..
case "p":
if len(curSp.Text) > 0 {
// fmt.Printf("para start: '%v'\n", string(curSp.Text))
tr.Spans = append(tr.Spans, Span{})
curSp = &(tr.Spans[len(tr.Spans)-1])
}
nextIsParaStart = true
case "br":
default:
// log.Printf("%v tag not recognized: %v for string\n%v\n", errstr, nm, string(str))
}
}
if len(se.Attr) > 0 {
sprop := make(ki.Props, len(se.Attr))
for _, attr := range se.Attr {
switch attr.Name.Local {
case "style":
gist.SetStylePropsXML(attr.Value, &sprop)
case "class":
if cssAgg != nil {
clnm := "." + attr.Value
if aggp, ok := ki.SubProps(cssAgg, clnm); ok {
fs.SetStyleProps(nil, aggp, nil)
OpenFont(&fs, ctxt)
}
}
default:
sprop[attr.Name.Local] = attr.Value
}
}
fs.SetStyleProps(nil, sprop, nil)
OpenFont(&fs, ctxt)
}
if cssAgg != nil {
FontStyleCSS(&fs, nm, cssAgg, ctxt, nil)
}
fstack = append(fstack, &fs)
case xml.EndElement:
switch se.Name.Local {
case "p":
tr.Spans = append(tr.Spans, Span{})
curSp = &(tr.Spans[len(tr.Spans)-1])
nextIsParaStart = true
case "br":
tr.Spans = append(tr.Spans, Span{})
curSp = &(tr.Spans[len(tr.Spans)-1])
case "q":
curf := fstack[len(fstack)-1]
curSp.AppendRune('”', curf.Face.Face, curf.Color, curf.BgColor.ColorOrNil(), curf.Deco)
case "a":
if curLinkIdx >= 0 {
tl := &tr.Links[curLinkIdx]
tl.EndSpan = len(tr.Spans) - 1
tl.EndIdx = len(curSp.Text)
curLinkIdx = -1
}
}
if len(fstack) > 1 {
fstack = fstack[:len(fstack)-1]
}
case xml.CharData:
curf := fstack[len(fstack)-1]
atStart := len(curSp.Text) == 0
sstr := html.UnescapeString(string(se))
if nextIsParaStart && atStart {
sstr = strings.TrimLeftFunc(sstr, func(r rune) bool {
return unicode.IsSpace(r)
})
}
curSp.AppendString(sstr, curf.Face.Face, curf.Color, curf.BgColor.ColorOrNil(), curf.Deco, font, ctxt)
if nextIsParaStart && atStart {
curSp.SetNewPara()
}
nextIsParaStart = false
if curLinkIdx >= 0 {
tl := &tr.Links[curLinkIdx]
tl.Label = sstr
}
}
}
}
// note: adding print / log statements to following when inside gide will cause
// an infinite loop because the console redirection uses this very same code!
// SetHTMLPre sets preformatted HTML-styled text by decoding all standard
// inline HTML text style formatting tags in the string and sets the
// per-character font information appropriately, using given font style info.
// Only basic styling tags, including <span> elements with style parameters
// (including class names) are decoded. Whitespace is decoded as-is,
// including LF \n etc, except in WhiteSpacePreLine case which only preserves LF's
func (tr *Text) SetHTMLPre(str []byte, font *gist.Font, txtSty *gist.Text, ctxt *units.Context, cssAgg ki.Props) {
// errstr := "gi.Text SetHTMLPre"
sz := len(str)
tr.Spans = make([]Span, 1)
tr.Links = nil
if sz == 0 {
return
}
curSp := &(tr.Spans[0])
initsz := ints.MinInt(sz, 1020)
curSp.Init(initsz)
OpenFont(font, ctxt)
nextIsParaStart := false
curLinkIdx := -1 // if currently processing an <a> link element
fstack := make([]*gist.Font, 1, 10)
fstack[0] = font
tagstack := make([]string, 0, 10)
tmpbuf := make([]byte, 0, 1020)
bidx := 0
curTag := ""
for bidx < sz {
cb := str[bidx]
ftag := ""
if cb == '<' && sz > bidx+1 {
eidx := bytes.Index(str[bidx+1:], []byte(">"))
if eidx > 0 {
ftag = string(str[bidx+1 : bidx+1+eidx])
bidx += eidx + 2
} else { // get past <
curf := fstack[len(fstack)-1]
curSp.AppendString(string(str[bidx:bidx+1]), curf.Face.Face, curf.Color, curf.BgColor.ColorOrNil(), curf.Deco, font, ctxt)
bidx++
}
}
if ftag != "" {
if ftag[0] == '/' {
etag := strings.ToLower(ftag[1:])
// fmt.Printf("%v etag: %v\n", bidx, etag)
if etag == "pre" {
continue // ignore
}
if etag != curTag {
// log.Printf("%v end tag: %v doesn't match current tag: %v for string\n%v\n", errstr, etag, curTag, string(str))
}
switch etag {
// case "p":
// tr.Spans = append(tr.Spans, Span{})
// curSp = &(tr.Spans[len(tr.Spans)-1])
// nextIsParaStart = true
// case "br":
// tr.Spans = append(tr.Spans, Span{})
// curSp = &(tr.Spans[len(tr.Spans)-1])
case "q":
curf := fstack[len(fstack)-1]
curSp.AppendRune('”', curf.Face.Face, curf.Color, curf.BgColor.ColorOrNil(), curf.Deco)
case "a":
if curLinkIdx >= 0 {
tl := &tr.Links[curLinkIdx]
tl.EndSpan = len(tr.Spans) - 1
tl.EndIdx = len(curSp.Text)
curLinkIdx = -1
}
}
if len(fstack) > 1 { // pop at end
fstack = fstack[:len(fstack)-1]
}
tslen := len(tagstack)
if tslen > 1 {
curTag = tagstack[tslen-2]
tagstack = tagstack[:tslen-1]
} else if tslen == 1 {
curTag = ""
tagstack = tagstack[:0]
}
} else { // start tag
parts := strings.Split(ftag, " ")
stag := strings.ToLower(strings.TrimSpace(parts[0]))
// fmt.Printf("%v stag: %v\n", bidx, stag)
attrs := parts[1:]
attr := strings.Split(strings.Join(attrs, " "), "=")
nattr := len(attr) / 2
curf := fstack[len(fstack)-1]
fs := *curf
curLinkIdx = -1
if !SetHTMLSimpleTag(stag, &fs, ctxt, cssAgg) {
switch stag {
case "a":
fs.Color.SetColor(gist.ThePrefs.PrefColor("link"))
fs.SetDeco(gist.DecoUnderline)
curLinkIdx = len(tr.Links)
tl := &TextLink{StartSpan: len(tr.Spans) - 1, StartIdx: len(curSp.Text)}
if nattr > 0 {
sprop := make(ki.Props, len(parts)-1)
tl.Props = sprop
for ai := 0; ai < nattr; ai++ {
nm := strings.TrimSpace(attr[ai*2])
vl := strings.TrimSuffix(strings.TrimPrefix(strings.TrimSpace(attr[ai*2+1]), `"`), `"`)
if nm == "href" {
tl.URL = vl
}
sprop[nm] = vl
}
}
tr.Links = append(tr.Links, *tl)
case "span":
// just uses props
case "q":
curf := fstack[len(fstack)-1]
atStart := len(curSp.Text) == 0
curSp.AppendRune('“', curf.Face.Face, curf.Color, curf.BgColor.ColorOrNil(), curf.Deco)
if nextIsParaStart && atStart {
curSp.SetNewPara()
}
nextIsParaStart = false
case "dfn":
// no default styling
case "bdo":
// bidirectional override..
// case "p":
// if len(curSp.Text) > 0 {
// // fmt.Printf("para start: '%v'\n", string(curSp.Text))
// tr.Spans = append(tr.Spans, Span{})
// curSp = &(tr.Spans[len(tr.Spans)-1])
// }
// nextIsParaStart = true
// case "br":
case "pre":
continue // ignore
default:
// log.Printf("%v tag not recognized: %v for string\n%v\n", errstr, stag, string(str))
// just ignore it and format as is, for pre case!
// todo: need to include
}
}
if nattr > 0 { // attr
sprop := make(ki.Props, nattr)
for ai := 0; ai < nattr; ai++ {
nm := strings.TrimSpace(attr[ai*2])
vl := strings.TrimSuffix(strings.TrimPrefix(strings.TrimSpace(attr[ai*2+1]), `"`), `"`)
// fmt.Printf("nm: %v val: %v\n", nm, vl)
switch nm {
case "style":
gist.SetStylePropsXML(vl, &sprop)
case "class":
if cssAgg != nil {
clnm := "." + vl
if aggp, ok := ki.SubProps(cssAgg, clnm); ok {
fs.SetStyleProps(nil, aggp, nil)
OpenFont(&fs, ctxt)
}
}
default:
sprop[nm] = vl
}
}
fs.SetStyleProps(nil, sprop, nil)
OpenFont(&fs, ctxt)
}
if cssAgg != nil {
FontStyleCSS(&fs, stag, cssAgg, ctxt, nil)
}
fstack = append(fstack, &fs)
curTag = stag
tagstack = append(tagstack, curTag)
}
} else { // raw chars
// todo: deal with WhiteSpacePreLine -- trim out non-LF ws
curf := fstack[len(fstack)-1]
// atStart := len(curSp.Text) == 0
tmpbuf := tmpbuf[0:0]
didNl := false
aggloop:
for ; bidx < sz; bidx++ {
nb := str[bidx] // re-gets cb so it can be processed here..
switch nb {
case '<':
if (bidx > 0 && str[bidx-1] == '<') || sz == bidx+1 {
tmpbuf = append(tmpbuf, nb)
didNl = false
} else {
didNl = false
break aggloop
}
case '\n': // todo absorb other line endings
unestr := html.UnescapeString(string(tmpbuf))
curSp.AppendString(unestr, curf.Face.Face, curf.Color, curf.BgColor.ColorOrNil(), curf.Deco, font, ctxt)
tmpbuf = tmpbuf[0:0]
tr.Spans = append(tr.Spans, Span{})
curSp = &(tr.Spans[len(tr.Spans)-1])
didNl = true
default:
didNl = false
tmpbuf = append(tmpbuf, nb)
}
}
if !didNl {
unestr := html.UnescapeString(string(tmpbuf))
// fmt.Printf("%v added: %v\n", bidx, unestr)
curSp.AppendString(unestr, curf.Face.Face, curf.Color, curf.BgColor.ColorOrNil(), curf.Deco, font, ctxt)
if curLinkIdx >= 0 {
tl := &tr.Links[curLinkIdx]
tl.Label = unestr
}
}
}
}
}
// RuneSpanPos returns the position (span, rune index within span) within a
// sequence of spans of a given absolute rune index, starting in the first
// span -- returns false if index is out of range (and returns the last position).
func (tx *Text) RuneSpanPos(idx int) (si, ri int, ok bool) {
if idx < 0 || len(tx.Spans) == 0 {
return 0, 0, false
}
ri = idx
for si = range tx.Spans {
if ri < 0 {
ri = 0
}
sr := &tx.Spans[si]
if ri >= len(sr.Render) {
ri -= len(sr.Render)
continue
}
return si, ri, true
}
si = len(tx.Spans) - 1
ri = len(tx.Spans[si].Render) - 1
return si, ri, false
}
// SpanPosToRuneIdx returns the absolute rune index for a given span, rune
// index position -- i.e., the inverse of RuneSpanPos. Returns false if given
// input position is out of range, and returns last valid index in that case.
func (tx *Text) SpanPosToRuneIdx(si, ri int) (idx int, ok bool) {
idx = 0
for i := range tx.Spans {
sr := &tx.Spans[i]
if si > i {
idx += len(sr.Render)
continue
}
if ri < len(sr.Render) {
return idx + ri, true
}
return idx + (len(sr.Render) - 1), false
}
return 0, false
}
// RuneRelPos returns the relative (starting) position of the given rune
// index, counting progressively through all spans present (adds Span RelPos
// and rune RelPos) -- this is typically the baseline position where rendering
// will start, not the upper left corner. If index > length, then uses
// LastPos. Returns also the index of the span that holds that char (-1 = no
// spans at all) and the rune index within that span, and false if index is
// out of range.
func (tx *Text) RuneRelPos(idx int) (pos mat32.Vec2, si, ri int, ok bool) {
si, ri, ok = tx.RuneSpanPos(idx)
if ok {
sr := &tx.Spans[si]
return sr.RelPos.Add(sr.Render[ri].RelPos), si, ri, true
}
nsp := len(tx.Spans)
if nsp > 0 {
sr := &tx.Spans[nsp-1]
return sr.LastPos, nsp - 1, len(sr.Render), false
}
return mat32.Vec2Zero, -1, -1, false
}
// RuneEndPos returns the relative ending position of the given rune index,
// counting progressively through all spans present(adds Span RelPos and rune
// RelPos + rune Size.X for LR writing). If index > length, then uses LastPos.
// Returns also the index of the span that holds that char (-1 = no spans at
// all) and the rune index within that span, and false if index is out of
// range.
func (tx *Text) RuneEndPos(idx int) (pos mat32.Vec2, si, ri int, ok bool) {
si, ri, ok = tx.RuneSpanPos(idx)
if ok {
sr := &tx.Spans[si]
spos := sr.RelPos.Add(sr.Render[ri].RelPos)
spos.X += sr.Render[ri].Size.X
return spos, si, ri, true
}
nsp := len(tx.Spans)
if nsp > 0 {
sr := &tx.Spans[nsp-1]
return sr.LastPos, nsp - 1, len(sr.Render), false
}
return mat32.Vec2Zero, -1, -1, false
}
//////////////////////////////////////////////////////////////////////////////////
// TextStyle-based Layout Routines
// LayoutStdLR does basic standard layout of text in LR direction, assigning
// relative positions to spans and runes according to given styles, and given
// size overall box (nonzero values used to constrain). Returns total
// resulting size box for text. Font face in gist.Font is used for
// determining line spacing here -- other versions can do more expensive
// calculations of variable line spacing as needed.
func (tr *Text) LayoutStdLR(txtSty *gist.Text, fontSty *gist.Font, ctxt *units.Context, size mat32.Vec2) mat32.Vec2 {
if len(tr.Spans) == 0 {
return mat32.Vec2Zero
}
// pr := prof.Start("TextLayout")
// defer pr.End()
//
tr.Dir = gist.LRTB
OpenFont(fontSty, ctxt)
fht := fontSty.Face.Metrics.Height
dsc := mat32.FromFixed(fontSty.Face.Face.Metrics().Descent)
lspc := fht * txtSty.EffLineHeight()
lpad := (lspc - fht) / 2 // padding above / below text box for centering in line
maxw := float32(0)
// first pass gets rune positions and wraps text as needed, and gets max width
si := 0
for si < len(tr.Spans) {
sr := &(tr.Spans[si])
if err := sr.IsValid(); err != nil {
// log.Print(err)
si++
continue
}
if sr.LastPos.X == 0 { // don't re-do unless necessary
sr.SetRunePosLR(txtSty.LetterSpacing.Dots, txtSty.WordSpacing.Dots, fontSty.Face.Metrics.Ch, txtSty.TabSize)
}
if sr.IsNewPara() {
sr.RelPos.X = txtSty.Indent.Dots
} else {
sr.RelPos.X = 0
}
ssz := sr.SizeHV()
ssz.X += sr.RelPos.X
if size.X > 0 && ssz.X > size.X && txtSty.HasWordWrap() {
for {
wp := sr.FindWrapPosLR(size.X, ssz.X)
if wp > 0 && wp < len(sr.Text)-1 {
nsr := sr.SplitAtLR(wp)
tr.InsertSpan(si+1, nsr)
ssz = sr.SizeHV()
ssz.X += sr.RelPos.X
if ssz.X > maxw {
maxw = ssz.X
}
si++
sr = &(tr.Spans[si]) // keep going with nsr
sr.SetRunePosLR(txtSty.LetterSpacing.Dots, txtSty.WordSpacing.Dots, fontSty.Face.Metrics.Ch, txtSty.TabSize)
ssz = sr.SizeHV()
// fixup links
for li := range tr.Links {
tl := &tr.Links[li]
if tl.StartSpan == si-1 {
if tl.StartIdx >= wp {
tl.StartIdx -= wp
tl.StartSpan++
}
} else if tl.StartSpan > si-1 {
tl.StartSpan++
}
if tl.EndSpan == si-1 {
if tl.EndIdx >= wp {
tl.EndIdx -= wp
tl.EndSpan++
}
} else if tl.EndSpan > si-1 {
tl.EndSpan++
}
}
if ssz.X <= size.X {
if ssz.X > maxw {
maxw = ssz.X
}
break
}
} else {
if ssz.X > maxw {
maxw = ssz.X
}
break
}
}
} else {
if ssz.X > maxw {
maxw = ssz.X
}
}
si++
}
// have maxw, can do alignment cases..
// make sure links are still in range
for li := range tr.Links {
tl := &tr.Links[li]
stsp := tr.Spans[tl.StartSpan]
if tl.StartIdx >= len(stsp.Text) {
tl.StartIdx = len(stsp.Text) - 1
}
edsp := tr.Spans[tl.EndSpan]
if tl.EndIdx >= len(edsp.Text) {
tl.EndIdx = len(edsp.Text) - 1
}
}
if maxw > size.X {
size.X = maxw
}
// vertical alignment
nsp := len(tr.Spans)
npara := 0
for si := 1; si < nsp; si++ {
sr := &(tr.Spans[si])
if sr.IsNewPara() {
npara++
}
}
vht := lspc*float32(nsp) + float32(npara)*txtSty.ParaSpacing.Dots
if vht > size.Y {
size.Y = vht
}
tr.Size = mat32.Vec2{maxw, vht}
vpad := float32(0) // padding at top to achieve vertical alignment
vextra := size.Y - vht
if vextra > 0 {
switch {
case gist.IsAlignMiddle(txtSty.AlignV):
vpad = vextra / 2
case gist.IsAlignEnd(txtSty.AlignV):
vpad = vextra
}
}
vbaseoff := lspc - lpad - dsc // offset of baseline within overall line
vpos := vpad + vbaseoff
for si := range tr.Spans {
sr := &(tr.Spans[si])
if si > 0 && sr.IsNewPara() {
vpos += txtSty.ParaSpacing.Dots
}
sr.RelPos.Y = vpos
sr.LastPos.Y = vpos
ssz := sr.SizeHV()
ssz.X += sr.RelPos.X
hextra := size.X - ssz.X
if hextra > 0 {
switch {
case gist.IsAlignMiddle(txtSty.Align):
sr.RelPos.X += hextra / 2
case gist.IsAlignEnd(txtSty.Align):
sr.RelPos.X += hextra
}
}
vpos += lspc
}
return size
}
//////////////////////////////////////////////////////////////////////////////////
// Utilities
// NextRuneAt returns the next rune starting from given index -- could be at
// that index or some point thereafter -- returns utf8.RuneError if no valid
// rune could be found -- this should be a standard function!
func NextRuneAt(str string, idx int) rune {
r, _ := utf8.DecodeRuneInString(str[idx:])
return r
}