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buf.go
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buf.go
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// Copyright (c) 2018, The Goki Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package texteditor
import (
"bytes"
"fmt"
"image/color"
"io"
"log"
"log/slog"
"os"
"path/filepath"
"regexp"
"sync"
"time"
"goki.dev/enums"
"goki.dev/fi"
"goki.dev/gi/v2/gi"
"goki.dev/gi/v2/texteditor/histyle"
"goki.dev/gi/v2/texteditor/textbuf"
"goki.dev/girl/styles"
"goki.dev/glop/dirs"
"goki.dev/glop/indent"
"goki.dev/glop/runes"
"goki.dev/goosi/events"
"goki.dev/grr"
"goki.dev/icons"
"goki.dev/pi/v2/complete"
"goki.dev/pi/v2/lex"
"goki.dev/pi/v2/pi"
"goki.dev/pi/v2/token"
"goki.dev/spell"
)
var (
// BufMaxScopeLines is the maximum lines to search for a scope marker, e.g. '}'
BufMaxScopeLines = 100
// BufDiffRevertLines is max number of lines to use the
// diff-based revert, which results in faster reverts but only
// if the file isn't too big..
BufDiffRevertLines = 10000
// BufDiffRevertDiffs is max number of difference regions
// to apply for diff-based revert otherwise just reopens file
BufDiffRevertDiffs = 20
// BufMarkupDelayMSec is the number of milliseconds to wait
// before starting a new background markup process, after
// text is entered in the line
BufMarkupDelayMSec = 1000
)
// Buf is a buffer of text, which can be viewed by View(s).
// It holds the raw text lines (in original string and rune formats,
// and marked-up from syntax highlighting), and sends signals for making
// edits to the text and coordinating those edits across multiple views.
// Views always only view a single buffer, so they directly call methods
// on the buffer to drive updates, which are then broadcast.
// It also has methods for loading and saving buffers to files.
// Unlike GUI Widgets, its methods are generally signaling, without an
// explicit Action suffix.
// Internally, the buffer represents new lines using \n = LF, but saving
// and loading can deal with Windows/DOS CRLF format.
type Buf struct {
// filename of file last loaded or saved
Filename gi.FileName `json:"-" xml:"-"`
// Flags are key state flags
Flags BufFlags
// the current value of the entire text being edited -- using byte slice for greater efficiency
Txt []byte `json:"-" xml:"text"`
// if true, auto-save file after changes (in a separate routine)
Autosave bool
// options for how text editing / viewing works
Opts textbuf.Opts
// full info about file
Info fi.FileInfo
// Pi parsing state info for file
PiState pi.FileStates
// syntax highlighting markup parameters (language, style, etc)
Hi HiMarkup
// number of lines
NLines int `json:"-" xml:"-"`
// icons for given lines -- use SetLineIcon and DeleteLineIcon
LineIcons map[int]icons.Icon
// TODO(kai/imageColor) (and also add line number text color)
// special line number colors given lines -- use SetLineColor and DeleteLineColor
LineColors map[int]color.RGBA
// icons for each LineIcons being used
Icons map[icons.Icon]*gi.Icon `json:"-" xml:"-"`
// the live lines of text being edited, with latest modifications -- encoded as runes per line, which is necessary for one-to-one rune / glyph rendering correspondence -- all TextPos positions etc are in *rune* indexes, not byte indexes!
Lines [][]rune `json:"-" xml:"-"`
// the live lines of text being edited, with latest modifications -- encoded in bytes per line translated from Lines, and used for input to markup -- essential to use Lines and not LineBytes when dealing with TextPos positions, which are in runes
LineBytes [][]byte `json:"-" xml:"-"`
Tags []lex.Line `json:"extra custom tagged regions for each line"`
HiTags []lex.Line `json:"syntax highlighting tags -- auto-generated"`
// marked-up version of the edit text lines, after being run through the syntax highlighting process etc -- this is what is actually rendered
Markup [][]byte `json:"-" xml:"-"`
// edits that have been made since last full markup
MarkupEdits []*textbuf.Edit `json:"-" xml:"-"`
// offsets for start of each line in Txt byte slice -- this is NOT updated with edits -- call SetByteOffs to set it when needed -- used for re-generating the Txt in LinesToBytes, and set on initial open in BytesToLines
ByteOffs []int `json:"-" xml:"-"`
// total bytes in document -- see ByteOffs for when it is updated
TotalBytes int `json:"-" xml:"-"`
// mutex for updating lines
LinesMu sync.RWMutex `json:"-" xml:"-"`
// mutex for updating markup
MarkupMu sync.RWMutex `json:"-" xml:"-"`
// markup delay timer
MarkupDelayTimer *time.Timer `json:"-" xml:"-"`
// mutex for updating markup delay timer
MarkupDelayMu sync.Mutex `json:"-" xml:"-"`
// the Views that are currently viewing this buffer
Views []*Editor `json:"-" xml:"-"`
// undo manager
Undos textbuf.Undo `json:"-" xml:"-"`
// history of cursor positions -- can move back through them
PosHistory []lex.Pos `json:"-" xml:"-"`
// functions and data for text completion
Complete *gi.Complete `json:"-" xml:"-"`
// functions and data for spelling correction
Spell *gi.Spell `json:"-" xml:"-"`
// current text editor -- e.g., the one that initiated Complete or Correct process -- update cursor position in this view -- is reset to nil after usage always
CurView *Editor `json:"-" xml:"-"`
// supports standard goosi events sending: Change is sent for BufDone, BufInsert, BufDelete
Listeners events.Listeners
}
func NewBuf() *Buf {
tb := &Buf{}
tb.SetHiStyle(histyle.StyleDefault)
tb.Opts.EditorPrefs = gi.GeneralSettings.Editor
return tb
}
func (tb *Buf) FlagType() enums.BitFlagSetter {
return (*BufFlags)(&tb.Flags)
}
// BufSignals are signals that text buffer can send to View
type BufSignals int32 //enums:enum
const (
// BufDone means that editing was completed and applied to Txt field
// -- data is Txt bytes
BufDone BufSignals = iota
// BufNew signals that entirely new text is present.
// All views should do full layout update.
BufNew
// BufMods signals that potentially diffuse modifications
// have been made. Views should do a Layout and Render.
BufMods
// BufInsert signals that some text was inserted.
// data is textbuf.Edit describing change.
// The Buf always reflects the current state *after* the edit.
BufInsert
// BufDelete signals that some text was deleted.
// data is textbuf.Edit describing change.
// The Buf always reflects the current state *after* the edit.
BufDelete
// BufMarkUpdt signals that the Markup text has been updated
// This signal is typically sent from a separate goroutine,
// so should be used with a mutex
BufMarkUpdt
// BufClosed signals that the textbuf was closed.
BufClosed
)
// SignalViews sends the given signal and optional edit info
// to all the Views for this Buf
func (tb *Buf) SignalViews(sig BufSignals, edit *textbuf.Edit) {
for _, vw := range tb.Views {
vw.BufSignal(sig, edit)
}
if sig == BufDone {
e := &events.Base{Typ: events.Change}
e.Init()
tb.Listeners.Call(e)
} else if sig == BufInsert || sig == BufDelete {
e := &events.Base{Typ: events.Input}
e.Init()
tb.Listeners.Call(e)
}
}
// OnChange adds an event listener function for the [events.Change] event
func (tb *Buf) OnChange(fun func(e events.Event)) {
tb.Listeners.Add(events.Change, fun)
}
// OnInput adds an event listener function for the [events.Input] event
func (tb *Buf) OnInput(fun func(e events.Event)) {
tb.Listeners.Add(events.Input, fun)
}
// BufFlags hold key Buf state
type BufFlags gi.WidgetFlags //enums:bitflag -trim-prefix Buf
const (
// BufAutoSaving is used in atomically safe way to protect autosaving
BufAutoSaving BufFlags = BufFlags(gi.WidgetFlagsN) + iota
// BufMarkingUp indicates current markup operation in progress -- don't redo
BufMarkingUp
// BufChanged indicates if the text has been changed (edited) relative to the
// original, since last EditDone
BufChanged
// BufNotSaved indicates if the text has been changed (edited) relative to the
// original, since last Save
BufNotSaved
// BufFileModOk have already asked about fact that file has changed since being
// opened, user is ok
BufFileModOk
)
// Is returns true if given flag is set
func (tb *Buf) Is(flag enums.BitFlag) bool {
return tb.Flags.HasFlag(flag)
}
// SetFlag sets value of given flag(s)
func (tb *Buf) SetFlag(on bool, flag ...enums.BitFlag) {
tb.Flags.SetFlag(on, flag...)
}
// ClearChanged marks buffer as un-changed
func (tb *Buf) ClearChanged() {
tb.SetFlag(false, BufChanged)
}
// ClearNotSaved resets the BufNotSaved flag, and also calls ClearChanged
func (tb *Buf) ClearNotSaved() {
tb.ClearChanged()
tb.SetFlag(false, BufNotSaved)
}
// IsChanged indicates if the text has been changed (edited) relative to
// the original, since last EditDone
func (tb *Buf) IsChanged() bool {
return tb.Is(BufChanged)
}
// IsNotSaved indicates if the text has been changed (edited) relative to
// the original, since last Save
func (tb *Buf) IsNotSaved() bool {
return tb.Is(BufNotSaved)
}
// SetChanged marks buffer as changed
func (tb *Buf) SetChanged() {
tb.SetFlag(true, BufChanged)
tb.SetFlag(true, BufNotSaved)
}
// SetText sets the text to given bytes
func (tb *Buf) SetText(txt []byte) *Buf {
tb.Txt = txt
tb.BytesToLines()
tb.InitialMarkup()
tb.SignalViews(BufNew, nil)
tb.ReMarkup()
return tb
}
func (tb *Buf) Update() {
tb.SignalMods()
}
// SetTextLines sets the text to given lines of bytes
// if cpy is true, make a copy of bytes -- otherwise use
func (tb *Buf) SetTextLines(lns [][]byte, cpy bool) {
tb.LinesMu.Lock()
tb.NLines = len(lns)
tb.LinesMu.Unlock()
tb.NewBuf(tb.NLines)
tb.LinesMu.Lock()
bo := 0
for ln, txt := range lns {
tb.ByteOffs[ln] = bo
tb.Lines[ln] = bytes.Runes(txt)
if cpy {
tb.LineBytes[ln] = make([]byte, len(txt))
copy(tb.LineBytes[ln], txt)
} else {
tb.LineBytes[ln] = txt
}
tb.Markup[ln] = HTMLEscapeRunes(tb.Lines[ln])
bo += len(txt) + 1 // lf
}
tb.TotalBytes = bo
tb.LinesMu.Unlock()
tb.LinesToBytes()
tb.InitialMarkup()
tb.SignalViews(BufNew, nil)
tb.ReMarkup()
}
// EditDone finalizes any current editing, sends signal
func (tb *Buf) EditDone() {
tb.AutoSaveDelete()
tb.ClearChanged()
tb.LinesToBytes()
tb.SignalViews(BufDone, nil)
}
// Text returns the current text as a []byte array, applying all current
// changes -- calls EditDone and will generate that signal if there have been
// changes
func (tb *Buf) Text() []byte {
tb.EditDone()
return tb.Txt
}
// NumLines is the concurrent-safe accessor to NLines
func (tb *Buf) NumLines() int {
tb.LinesMu.RLock()
defer tb.LinesMu.RUnlock()
return tb.NLines
}
// IsValidLine returns true if given line is in range
func (tb *Buf) IsValidLine(ln int) bool {
if ln < 0 {
return false
}
nln := tb.NumLines()
if ln >= nln {
return false
}
return true
}
// Line is the concurrent-safe accessor to specific Line of Lines runes
func (tb *Buf) Line(ln int) []rune {
tb.LinesMu.RLock()
defer tb.LinesMu.RUnlock()
if ln >= tb.NLines || ln < 0 {
return nil
}
return tb.Lines[ln]
}
// LineLen is the concurrent-safe accessor to length of specific Line of Lines runes
func (tb *Buf) LineLen(ln int) int {
tb.LinesMu.RLock()
defer tb.LinesMu.RUnlock()
if ln >= tb.NLines || ln < 0 {
return 0
}
return len(tb.Lines[ln])
}
// BytesLine is the concurrent-safe accessor to specific Line of LineBytes
func (tb *Buf) BytesLine(ln int) []byte {
tb.LinesMu.RLock()
defer tb.LinesMu.RUnlock()
if ln >= tb.NLines || ln < 0 {
return nil
}
return tb.LineBytes[ln]
}
// SetHiStyle sets the highlighting style -- needs to be protected by mutex
func (tb *Buf) SetHiStyle(style gi.HiStyleName) *Buf {
tb.MarkupMu.Lock()
tb.Hi.SetHiStyle(style)
tb.MarkupMu.Unlock()
return tb
}
// SignalMods sends the BufMods signal for misc, potentially
// widespread modifications to buffer.
func (tb *Buf) SignalMods() {
tb.SignalViews(BufMods, nil)
}
// SetReadOnly sets the buffer in a ReadOnly state if readonly = true
// otherwise is in editable state.
func (tb *Buf) SetReadOnly(readonly bool) *Buf {
tb.Undos.Off = readonly
return tb
}
func (tb *Buf) SetFilename(fn string) *Buf {
tb.Filename = gi.FileName(fn)
tb.Stat()
tb.Hi.Init(&tb.Info, &tb.PiState)
return tb
}
// todo: use https://github.com/andybalholm/crlf to deal with cr/lf etc --
// internally just use lf = \n
// New initializes a new buffer with n blank lines
func (tb *Buf) NewBuf(nlines int) {
nlines = max(nlines, 1)
tb.LinesMu.Lock()
tb.MarkupMu.Lock()
tb.Undos.Reset()
tb.Lines = make([][]rune, nlines)
tb.LineBytes = make([][]byte, nlines)
tb.Tags = make([]lex.Line, nlines)
tb.HiTags = make([]lex.Line, nlines)
tb.Markup = make([][]byte, nlines)
if cap(tb.ByteOffs) >= nlines {
tb.ByteOffs = tb.ByteOffs[:nlines]
} else {
tb.ByteOffs = make([]int, nlines)
}
if nlines == 1 { // this is used for a new blank doc
tb.ByteOffs[0] = 0 // by definition
tb.Lines[0] = []rune("")
tb.LineBytes[0] = []byte("")
tb.Markup[0] = []byte("")
}
tb.NLines = nlines
tb.PiState.SetSrc(string(tb.Filename), "", tb.Info.Known)
tb.Hi.Init(&tb.Info, &tb.PiState)
tb.MarkupMu.Unlock()
tb.LinesMu.Unlock()
tb.SignalViews(BufNew, nil)
}
// Stat gets info about the file, including highlighting language
func (tb *Buf) Stat() error {
tb.SetFlag(false, BufFileModOk)
err := tb.Info.InitFile(string(tb.Filename))
if err != nil {
return err
}
tb.ConfigKnown()
return nil
}
// ConfigKnown configures options based on the supported language info in GoPi
// returns true if supported
func (tb *Buf) ConfigKnown() bool {
if tb.Info.Known != fi.Unknown {
if tb.Spell == nil {
tb.SetSpell()
}
if tb.Complete == nil {
tb.SetCompleter(&tb.PiState, CompletePi, CompleteEditPi, LookupPi)
}
return tb.Opts.ConfigKnown(tb.Info.Known)
}
return false
}
// FileModCheck checks if the underlying file has been modified since last
// Stat (open, save) -- if haven't yet prompted, user is prompted to ensure
// that this is OK. returns true if file was modified
func (tb *Buf) FileModCheck() bool {
if tb.Is(BufFileModOk) {
return false
}
info, err := os.Stat(string(tb.Filename))
if err != nil {
return false
}
if info.ModTime() != time.Time(tb.Info.ModTime) {
sc := tb.SceneFromView()
d := gi.NewBody().AddTitle("File changed on disk: " + dirs.DirAndFile(string(tb.Filename))).
AddText(fmt.Sprintf("File has changed on disk since being opened or saved by you; what do you want to do? If you <code>Revert from Disk</code>, you will lose any existing edits in open buffer. If you <code>Ignore and Proceed</code>, the next save will overwrite the changed file on disk, losing any changes there. File: %v", tb.Filename))
d.AddBottomBar(func(pw gi.Widget) {
gi.NewButton(pw).SetText("Save as to different file").OnClick(func(e events.Event) {
d.Close()
// TODO(kai/dialog): add this back -- can't call giv from here!
gi.TheViewIFace.CallFunc(sc, tb.SaveAs)
})
gi.NewButton(pw).SetText("Revert from disk").OnClick(func(e events.Event) {
d.Close()
tb.Revert()
})
gi.NewButton(pw).SetText("Ignore and proceed").OnClick(func(e events.Event) {
d.Close()
tb.SetFlag(true, BufFileModOk)
})
})
d.NewDialog(sc).Run()
return true
}
return false
}
// Open loads text from a file into the buffer
func (tb *Buf) Open(filename gi.FileName) error {
err := tb.OpenFile(filename)
if err != nil {
// vp := tb.SceneFromView()
// TODO(kai/snack)
// gi.PromptDialog(nil, gi.DlgOpts{Title: "File could not be Opened", Prompt: err.Error(), Ok: true, Cancel: false}, nil)
slog.Error(err.Error())
return err
}
tb.InitialMarkup()
tb.SignalViews(BufNew, nil)
tb.ReMarkup()
return nil
}
// OpenFile just loads a file into the buffer -- doesn't do any markup or
// notification -- for temp bufs
func (tb *Buf) OpenFile(filename gi.FileName) error {
fp, err := os.Open(string(filename))
if err != nil {
return err
}
tb.Txt, err = io.ReadAll(fp)
fp.Close()
tb.SetFilename(string(filename))
tb.BytesToLines()
return nil
}
// Revert re-opens text from current file, if filename set -- returns false if
// not -- uses an optimized diff-based update to preserve existing formatting
// -- very fast if not very different
func (tb *Buf) Revert() bool {
tb.AutoSaveDelete() // justin case
if tb.Filename == "" {
return false
}
didDiff := false
if tb.NLines < BufDiffRevertLines {
ob := NewBuf()
err := ob.OpenFile(tb.Filename)
if err != nil {
sc := tb.SceneFromView()
if sc != nil { // only if viewing
// TODO(kai/snack)
// gi.PromptDialog(vp, gi.DlgOpts{Title: "File could not be Re-Opened", Prompt: err.Error(), Ok: true, Cancel: false}, nil)
}
slog.Error(err.Error())
return false
}
tb.Stat() // "own" the new file..
if ob.NLines < BufDiffRevertLines {
diffs := tb.DiffBufs(ob)
if len(diffs) < BufDiffRevertDiffs {
tb.PatchFromBuf(ob, diffs, true) // true = send sigs for each update -- better than full, assuming changes are minor
didDiff = true
}
}
}
if !didDiff {
tb.OpenFile(tb.Filename)
}
tb.ClearNotSaved()
tb.AutoSaveDelete()
tb.SignalViews(BufNew, nil)
tb.ReMarkup()
return true
}
// SaveAsFunc saves the current text into given file.
// Does an EditDone first to save edits and checks for an existing file.
// If it does exist then prompts to overwrite or not.
// If afterFunc is non-nil, then it is called with the status of the user action.
func (tb *Buf) SaveAsFunc(filename gi.FileName, afterFunc func(canceled bool)) {
// todo: filemodcheck!
tb.EditDone()
if !grr.Log1(dirs.FileExists(string(filename))) {
tb.SaveFile(filename)
if afterFunc != nil {
afterFunc(false)
}
} else {
sc := tb.SceneFromView()
d := gi.NewBody().AddTitle("File Exists, Overwrite?").
AddText(fmt.Sprintf("File already exists, overwrite? File: %v", filename))
d.AddBottomBar(func(pw gi.Widget) {
d.AddCancel(pw).OnClick(func(e events.Event) {
if afterFunc != nil {
afterFunc(true)
}
})
d.AddOk(pw).OnClick(func(e events.Event) {
tb.SaveFile(filename)
if afterFunc != nil {
afterFunc(false)
}
})
})
d.NewDialog(sc).Run()
}
}
// SaveAs saves the current text into given file -- does an EditDone first to save edits
// and checks for an existing file -- if it does exist then prompts to overwrite or not.
func (tb *Buf) SaveAs(filename gi.FileName) {
tb.SaveAsFunc(filename, nil)
}
// SaveFile writes current buffer to file, with no prompting, etc
func (tb *Buf) SaveFile(filename gi.FileName) error {
err := os.WriteFile(string(filename), tb.Txt, 0644)
if err != nil {
gi.ErrorSnackbar(tb.SceneFromView(), err)
slog.Error(err.Error())
} else {
tb.ClearNotSaved()
tb.Filename = filename
tb.Stat()
}
return err
}
// Save saves the current text into current Filename associated with this
// buffer
func (tb *Buf) Save() error {
if tb.Filename == "" {
return fmt.Errorf("giv.Buf: filename is empty for Save")
}
tb.EditDone()
info, err := os.Stat(string(tb.Filename))
if err == nil && info.ModTime() != time.Time(tb.Info.ModTime) {
sc := tb.SceneFromView()
d := gi.NewBody().AddTitle("File Changed on Disk").
AddText(fmt.Sprintf("File has changed on disk since being opened or saved by you -- what do you want to do? File: %v", tb.Filename))
d.AddBottomBar(func(pw gi.Widget) {
gi.NewButton(pw).SetText("Save to different file").OnClick(func(e events.Event) {
d.Close()
// CallMethod(tb, "SaveAs", vp) // todo: don't have
})
gi.NewButton(pw).SetText("Open from disk, losing changes").OnClick(func(e events.Event) {
d.Close()
tb.Revert()
})
gi.NewButton(pw).SetText("Save file, overwriting").OnClick(func(e events.Event) {
d.Close()
tb.SaveFile(tb.Filename)
})
})
d.NewDialog(sc).Run()
}
return tb.SaveFile(tb.Filename)
}
// Close closes the buffer -- prompts to save if changes, and disconnects from views
// if afterFun is non-nil, then it is called with the status of the user action
func (tb *Buf) Close(afterFun func(canceled bool)) bool {
if tb.IsChanged() {
sc := tb.SceneFromView()
if tb.Filename != "" {
d := gi.NewBody().AddTitle("Close without saving?").
AddText(fmt.Sprintf("Do you want to save your changes to file: %v?", tb.Filename))
d.AddBottomBar(func(pw gi.Widget) {
gi.NewButton(pw).SetText("Cancel").OnClick(func(e events.Event) {
d.Close()
if afterFun != nil {
afterFun(true)
}
})
gi.NewButton(pw).SetText("Close without saving").OnClick(func(e events.Event) {
d.Close()
tb.ClearNotSaved()
tb.AutoSaveDelete()
tb.Close(afterFun)
})
gi.NewButton(pw).SetText("Save").OnClick(func(e events.Event) {
tb.Save()
tb.Close(afterFun) // 2nd time through won't prompt
})
})
d.NewDialog(sc).Run()
} else {
d := gi.NewBody().AddTitle("Close without saving?").
AddText("Do you want to save your changes (no filename for this buffer yet)? If so, Cancel and then do Save As")
d.AddBottomBar(func(pw gi.Widget) {
d.AddCancel(pw).OnClick(func(e events.Event) {
if afterFun != nil {
afterFun(true)
}
})
d.AddOk(pw).SetText("Close without saving").OnClick(func(e events.Event) {
tb.ClearNotSaved()
tb.AutoSaveDelete()
tb.Close(afterFun)
})
})
d.NewDialog(sc).Run()
}
return false // awaiting decisions..
}
tb.SignalViews(BufClosed, nil)
tb.NewBuf(1)
tb.Filename = ""
tb.ClearNotSaved()
if afterFun != nil {
afterFun(false)
}
return true
}
////////////////////////////////////////////////////////////////////////////////////////
// AutoSave
// AutoSaveOff turns off autosave and returns the
// prior state of Autosave flag.
// Call AutoSaveRestore with rval when done.
// See BatchUpdate methods for auto-use of this.
func (tb *Buf) AutoSaveOff() bool {
asv := tb.Autosave
tb.Autosave = false
return asv
}
// AutoSaveRestore restores prior Autosave setting,
// from AutoSaveOff
func (tb *Buf) AutoSaveRestore(asv bool) {
tb.Autosave = asv
}
// AutoSaveFilename returns the autosave filename
func (tb *Buf) AutoSaveFilename() string {
path, fn := filepath.Split(string(tb.Filename))
if fn == "" {
fn = "new_file"
}
asfn := filepath.Join(path, "#"+fn+"#")
return asfn
}
// AutoSave does the autosave -- safe to call in a separate goroutine
func (tb *Buf) AutoSave() error {
if tb.Is(BufAutoSaving) {
return nil
}
tb.SetFlag(true, BufAutoSaving)
asfn := tb.AutoSaveFilename()
b := tb.LinesToBytesCopy()
err := os.WriteFile(asfn, b, 0644)
if err != nil {
log.Printf("giv.Buf: Could not AutoSave file: %v, error: %v\n", asfn, err)
}
tb.SetFlag(false, BufAutoSaving)
return err
}
// AutoSaveDelete deletes any existing autosave file
func (tb *Buf) AutoSaveDelete() {
asfn := tb.AutoSaveFilename()
os.Remove(asfn)
}
// AutoSaveCheck checks if an autosave file exists -- logic for dealing with
// it is left to larger app -- call this before opening a file
func (tb *Buf) AutoSaveCheck() bool {
asfn := tb.AutoSaveFilename()
if _, err := os.Stat(asfn); os.IsNotExist(err) {
return false // does not exist
}
return true
}
/////////////////////////////////////////////////////////////////////////////
// Appending Lines
// EndPos returns the ending position at end of buffer
func (tb *Buf) EndPos() lex.Pos {
tb.LinesMu.RLock()
defer tb.LinesMu.RUnlock()
if tb.NLines == 0 {
return lex.PosZero
}
ed := lex.Pos{tb.NLines - 1, len(tb.Lines[tb.NLines-1])}
return ed
}
// AppendText appends new text to end of buffer, using insert, returns edit
func (tb *Buf) AppendText(text []byte, signal bool) *textbuf.Edit {
if len(text) == 0 {
return &textbuf.Edit{}
}
ed := tb.EndPos()
return tb.InsertText(ed, text, signal)
}
// AppendTextLine appends one line of new text to end of buffer, using insert,
// and appending a LF at the end of the line if it doesn't already have one.
// Returns the edit region.
func (tb *Buf) AppendTextLine(text []byte, signal bool) *textbuf.Edit {
ed := tb.EndPos()
sz := len(text)
addLF := false
if sz > 0 {
if text[sz-1] != '\n' {
addLF = true
}
} else {
addLF = true
}
efft := text
if addLF {
tcpy := make([]byte, sz+1)
copy(tcpy, text)
tcpy[sz] = '\n'
efft = tcpy
}
tbe := tb.InsertText(ed, efft, signal)
return tbe
}
// AppendTextMarkup appends new text to end of buffer, using insert, returns
// edit, and uses supplied markup to render it
func (tb *Buf) AppendTextMarkup(text []byte, markup []byte, signal bool) *textbuf.Edit {
if len(text) == 0 {
return &textbuf.Edit{}
}
ed := tb.EndPos()
tbe := tb.InsertText(ed, text, false) // no sig -- we do later
st := tbe.Reg.Start.Ln
el := tbe.Reg.End.Ln
sz := (el - st) + 1
msplt := bytes.Split(markup, []byte("\n"))
if len(msplt) < sz {
log.Printf("Buf AppendTextMarkup: markup text less than appended text: is: %v, should be: %v\n", len(msplt), sz)
el = min(st+len(msplt)-1, el)
}
for ln := st; ln <= el; ln++ {
tb.Markup[ln] = msplt[ln-st]
}
if signal {
tb.SignalViews(BufInsert, tbe)
}
return tbe
}
// AppendTextLineMarkup appends one line of new text to end of buffer, using
// insert, and appending a LF at the end of the line if it doesn't already
// have one. user-supplied markup is used. Returns the edit region.
func (tb *Buf) AppendTextLineMarkup(text []byte, markup []byte, signal bool) *textbuf.Edit {
ed := tb.EndPos()
sz := len(text)
addLF := false
if sz > 0 {
if text[sz-1] != '\n' {
addLF = true
}
} else {
addLF = true
}
efft := text
if addLF {
tcpy := make([]byte, sz+1)
copy(tcpy, text)
tcpy[sz] = '\n'
efft = tcpy
}
tbe := tb.InsertText(ed, efft, false)
tb.Markup[tbe.Reg.Start.Ln] = markup
if signal {
tb.SignalViews(BufInsert, tbe)
}
return tbe
}
/////////////////////////////////////////////////////////////////////////////
// Views
// AddView adds a viewer of this buffer -- connects our signals to the viewer
func (tb *Buf) AddView(vw *Editor) {
tb.Views = append(tb.Views, vw)
// tb.BufSig.Connect(vw.This(), ViewBufSigRecv)
}
// DeleteView removes given viewer from our buffer
func (tb *Buf) DeleteView(vw *Editor) {
tb.MarkupMu.Lock()
tb.LinesMu.Lock()
defer func() {
tb.LinesMu.Unlock()
tb.MarkupMu.Unlock()
}()
for i, ede := range tb.Views {
if ede == vw {
tb.Views = append(tb.Views[:i], tb.Views[i+1:]...)
break
}
}
}
// SceneFromView returns Scene from text editor, if avail
func (tb *Buf) SceneFromView() *gi.Scene {
if len(tb.Views) > 0 {
return tb.Views[0].Sc
}
return nil
}
// AutoscrollViews ensures that views are always viewing the end of the buffer
func (tb *Buf) AutoScrollViews() {
for _, ed := range tb.Views {
if ed != nil && ed.This() != nil {
ed.CursorPos = tb.EndPos()
ed.ScrollCursorInView()
}
}
}
// BatchUpdateStart call this when starting a batch of updates.
// It calls AutoSaveOff and returns the prior state of that flag
// which must be restored using BatchUpdateEnd.
func (tb *Buf) BatchUpdateStart() (autoSave bool) {
tb.Undos.NewGroup()
autoSave = tb.AutoSaveOff()
return
}
// BatchUpdateEnd call to complete BatchUpdateStart
func (tb *Buf) BatchUpdateEnd(autoSave bool) {
tb.AutoSaveRestore(autoSave)
}
/////////////////////////////////////////////////////////////////////////////
// Accessing Text
// SetByteOffs sets the byte offsets for each line into the raw text
func (tb *Buf) SetByteOffs() {
bo := 0
for ln, txt := range tb.LineBytes {
tb.ByteOffs[ln] = bo
bo += len(txt) + 1 // lf
}
tb.TotalBytes = bo
}
// LinesToBytes converts current Lines back to the Txt slice of bytes.
func (tb *Buf) LinesToBytes() {
tb.LinesMu.RLock()
defer tb.LinesMu.RUnlock()
if tb.NLines == 0 {
if tb.Txt != nil {
tb.Txt = tb.Txt[:0]
}
return
}
txt := bytes.Join(tb.LineBytes, []byte("\n"))
txt = append(txt, '\n')
tb.Txt = txt
}
// LinesToBytesCopy converts current Lines into a separate text byte copy --
// e.g., for autosave or other "offline" uses of the text -- doesn't affect
// byte offsets etc