There is no idiomatic wrapper package that will make things easier to use, but the original API is pretty straightforward. The
nk package is fine for the start, then we'll figure out something better that just a wrapper.
Features (plain C version)
- Immediate mode graphical user interface toolkit
- Single header library
- Written in C89 (ANSI C)
- Small codebase (~15kLOC)
- Focus on portability, efficiency and simplicity
- No dependencies (not even the standard library if not wanted)
- Fully skinnable and customizable
- Low memory footprint with total memory control if needed or wanted
- UTF-8 support
- No global or hidden state
- Customizable library modules (you can compile and use only what you need)
- Optional font baker and vertex buffer output
This is a minimal state immediate mode graphical user interface single header toolkit written in ANSI C and licensed under public domain. It was designed as a simple embeddable user interface for application and does not have any dependencies, a default render backend or OS window and input handling but instead provides a very modular library approach by using simple input state for input and draw commands describing primitive shapes as output. So instead of providing a layered library that tries to abstract over a number of platform and render backends it only focuses on the actual UI.
Your Go application runs a loop where it handles input from the platform and manages the rendering backend. It uses Nuklear API bindings (the
nk package) to run UI commands for layout and event handling. Nuklear maintains a draw command list that is consumed by one of the rendering backends so the UI is displayed. In this case, a C program is being a middleman that does all the UI heavylifting for us, so we can focus on the application logic, event handling and drawing backends in Go.
Installation of nk
Supported platforms are:
- Windows 32-bit
- Windows 64-bit
- OS X
Android support is added using the android-go project, there is a corresponding backend for OpenGL ES 2.0 or 3.0 surface and input handling logic. Sophisticated things like scroll gestures will be added later.
Linux dependencies: (Header files required for GLFW)
# apt install xorg-dev
After that, standard
go get should work:
$ go get github.com/golang-ui/nuklear/nk
On desktop both OpenGL 2.1 and OpenGL 3.2 contexts are working fine, but by default OpenGL 3.2-core is used, to compile with OpenGL 2.1 support instead. The 2.1 backend is for legacy hardware or VMs like Parallels.
$ go get -tags opengl2 github.com/golang-ui/nuklear/nk
Additional steps for Windows users:
- Get MinGW compiler toolchain and MSYS via MinGW installer;
- Open MSYS shell (usually
Then everything should go smooth.
$ go version go version go1.6.2 windows/386 $ gcc -v COLLECT_GCC=C:\MinGW\bin\gcc.exe Thread model: posix gcc version 5.3.0 (GCC) $ go install github.com/golang-ui/nuklear/nk
-tags sdl2 to run with SDL2 instead of GLFW. SDL2 requires additional installation process, see SDL2. Use GLFW if you want to stay go-get-able.
In order run Android demo app nk-android make sure that you've prepared your environent as described in plain example Android app. Namely you need to install Android SDK, tools and run
$ cd $GOPATH/src/github.com/golang-ui/nuklear/cmd/nk-android $ make toolchain # need to run once # the regular routine: $ make $ make install $ make listen
There is an example app nk-example that shows the usage of Nuklear GUI library, based on the official demos.
$ go get github.com/golang-ui/nuklear/cmd/nk-example $ nk-example 2016/09/23 23:13:09 glfw: created window 400x500 2016/09/23 23:13:10 [INFO] button pressed! 2016/09/23 23:13:10 [INFO] button pressed! 2016/09/23 23:13:10 [INFO] button pressed!
Another more realistic Go application that uses Nuklear to do its GUI, a simple WebM player:
Rebuilding the package
You will need to get the c-for-go tool installed first.
$ git clone https://github.com/golang-ui/nuklear && cd nuklear $ make clean $ make
All the code except when stated otherwise is licensed under the MIT license. Nuklear (ANSI C version) is in public domain, authored from 2015-2016 by Micha Mettke.