Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Kirby 64 Texture Enhancements problem #2043

Closed
KSSMarx opened this issue Apr 10, 2019 · 6 comments
Closed

Kirby 64 Texture Enhancements problem #2043

KSSMarx opened this issue Apr 10, 2019 · 6 comments

Comments

@KSSMarx
Copy link

KSSMarx commented Apr 10, 2019

When i try to set any Enhancements in GlideN64 Settings - Texture Enhancement - N64 Textures some textures are appearing not how they should:
For example, this is how Waddle Dee and Dark Matter look in the cutscene before first level's boss while using 6xBRZ:
K64
It definitely isn't supposed to look like that, because every other footage and emulation of the game (including the official ones) don't have that and it just looks wrong.

@DonelBueno
Copy link

DonelBueno commented Apr 11, 2019

Maybe it's related to the issue I described here: #1857.

As a workaround, you can disable "Save enhanced texture cache to hard disk".

@KSSMarx
Copy link
Author

KSSMarx commented Apr 11, 2019

Maybe it's related to the issue I described here: #1857.

As a workaround, you can disable "Save enhanced texture cache to hard disk".

I've tried, but the same thing happens.
k64-2

@gonetz
Copy link
Owner

gonetz commented Apr 23, 2019

@KSSMarx Please test it again with my latest build from #1885

@DonelBueno
Copy link

@gonetz I've tested with your latest build and it is fixed.

@gonetz
Copy link
Owner

gonetz commented Apr 25, 2019

Good, thanks. I need to fix issues with WDC and test this issues again before closing it.

@oddMLan
Copy link
Contributor

oddMLan commented Nov 5, 2019

Can this be closed?

@gonetz gonetz closed this as completed Nov 6, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants