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As I mentioned in the patreon comment https://www.patreon.com/posts/some-news-63735468
There were many positive changes other than texture alignment when using the new accurate texture coordinates, along with a few negatives. Ill gives examples of both below.
If these were intended/expected, feel free to close the issue. If not and you are wondering what it might be, it looks similar to disabling Perfect Darks's built in anti aliasing/texture filtering.
The text was updated successfully, but these errors were encountered:
Some differences could be caused by fixes in mip-mapping emulation. PD uses mip-mapping a lot. It is better compare not accurate-vs-non accurate, but accurate-vs-angrylion's plugin, in native-res. Some issues, like gaps and dots between polygons also can be caused by using of high-resolution. Texture mapping is truly accurate only in native res.
Some differences could be caused by fixes in mip-mapping emulation.
Oh well these specific issues occur when toggling enable inaccurate texture coordinates on or off, and both screenshots are taken with the same revision.
The only mip mapping related problems I described in #2672
As I mentioned in the patreon comment https://www.patreon.com/posts/some-news-63735468
There were many positive changes other than texture alignment when using the new accurate texture coordinates, along with a few negatives. Ill gives examples of both below.
If these were intended/expected, feel free to close the issue. If not and you are wondering what it might be, it looks similar to disabling Perfect Darks's built in anti aliasing/texture filtering.
The text was updated successfully, but these errors were encountered: