Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SDEX microcode checking failure #7

Closed
olivieryuyu opened this issue Oct 1, 2014 · 4 comments
Closed

SDEX microcode checking failure #7

olivieryuyu opened this issue Oct 1, 2014 · 4 comments

Comments

@olivieryuyu
Copy link

many games doesn't recognize the usage of SDEX microcode.

@gonetz
Copy link
Owner

gonetz commented Oct 19, 2014

Examples please

@olivieryuyu
Copy link
Author

Bakuretsu Muteki Bangai-O
Magical Tetris Challenge
Nushi Zuri 64: black screen in menu (it is may be another issue though) and then when arriving in game, the SDEX code is not detected
Parlor! Pro 64 - Pachinko Jikki Simulation Game
Puyo Puyo 4 - Puyo Puyo Party
Sim City 2000: when arriving in game
Super Robot Spirits: nearly all is black
Flying dragon black menu
GT 64 Championship Edition
Nintama Rantarou Gallery 64
Pokemon Puzzle League (menu)
Mini Racers

@olivieryuyu
Copy link
Author

see also #47 #48 #43 #5 #37 #36 #54

@olivieryuyu
Copy link
Author

fixed

oddMLan pushed a commit to oddMLan/GLideN64 that referenced this issue Apr 21, 2020
GLideNUI: Add custom windowed resolution by editable combobox
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants