KlayGE is a cross-platform open source game engine with plugin-based architecture.
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gongminmin External: Use openal-soft as the OpenAL implementation (Github #180)
1. Add openal-soft
2. Enable OpenAL on Android
Latest commit b1fe6eb Jan 17, 2019



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KlayGE is a cross-platform open source game engine with plugin-based architecture. It's started since 2003. The explicit goal of KlayGE is: to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible.

Getting started

Before compiling KlayGE, Python 2.7+ and CMake 3.4+ must be installed first. Then you can run build_all.py to build KlayGE, its Samples, Tools, etc. For details, please see http://www.klayge.org/wiki/index.php/Installation.


KlayGE can be developed on those platforms, with no limitation.

  • Windows desktop
  • macOS
  • Linux

KlayGE can be deployed and run on those runtime platforms. Some of them doesn't supports all plugins. Details in http://www.klayge.org/wiki/index.php/Platforms

  • Windows desktop
  • Windows store
  • Android
  • Linux
  • macOS
  • iOS


As an open source project, KlayGE benefits greatly from both the volunteer work of helpful developers and good bug reports made by users.

Bug Reports & Feature Requests

If you've noticed a bug or have an idea that you'd like to see come real, why not work on it? Bug reports and feature requests are typically submitted to the issue tracker https://github.com/gongminmin/KlayGE/issues.

Engineering Workflow

If you want contribute some code, please check http://www.klayge.org/wiki/index.php/Workflow_of_contributing_code before submitting a patch or pull request.