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This repository has been archived by the owner on Jul 28, 2020. It is now read-only.
We suspect that Sceneform (1.16.0) does not deal (properly) with UV Scale in GLTF/GLB files.
As a background information, this kind of transform is carried-out by means of the GLTF 2.0 extension KHR_texture_transform, so maybe the issue is indeed a fault of Filament 1.4.5 (the one used by Scenform 1.16,0).
Said this, when I use this kind of UV Scaling in a GLTF scene in order to obtain a repeatable large texture, I'm getting things like this:
Please note the wrong repetition problem in the platform and the rail.
Of course, the texture is shown in a correct way when we visualize the GLTF by means of a WebGL viewer (e.g. VSCodium GLTF Extension):
Best regards.
The text was updated successfully, but these errors were encountered:
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Hi there:
We suspect that Sceneform (1.16.0) does not deal (properly) with UV Scale in GLTF/GLB files.
As a background information, this kind of transform is carried-out by means of the GLTF 2.0 extension KHR_texture_transform, so maybe the issue is indeed a fault of Filament 1.4.5 (the one used by Scenform 1.16,0).
Said this, when I use this kind of UV Scaling in a GLTF scene in order to obtain a repeatable large texture, I'm getting things like this:
Please note the wrong repetition problem in the platform and the rail.
Of course, the texture is shown in a correct way when we visualize the GLTF by means of a WebGL viewer (e.g. VSCodium GLTF Extension):
Best regards.
The text was updated successfully, but these errors were encountered: