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This repository has been archived by the owner on Jul 28, 2020. It is now read-only.
Hi!
Everytime I open a model using sceneform in Android Studio, my RAM is fully used but is really a problem since I have 32GB RAM so it shouldn't max out.
Tell me if you need something (logs, specifications) to help you with this problem
The text was updated successfully, but these errors were encountered:
@SGTjeong alright, is there anything we can do to avoid the viewer from consuming the RAM at it's MAX capacity? Do you know if the team is working already on a solution and maybe in a next version it won't happen anymore?
Hi @edxcastellanos - We recommend moving to Sceneform 1.16 and using glTF/glb rather than sfb. For this workflow the Android studio plugin is unnecessary since you can use glTF directly as the deliver format of your assets.
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Hi!
Everytime I open a model using sceneform in Android Studio, my RAM is fully used but is really a problem since I have 32GB RAM so it shouldn't max out.
Tell me if you need something (logs, specifications) to help you with this problem
The text was updated successfully, but these errors were encountered: