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Marlin DRM support? #110
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Do you mean add MarlinDRM sample streams and a MediaDrmCallback that hits a corresponding test server? That sounds good in theory, although it depends a bit on what the uptake of Marlin DRM is expected to be, since the purpose of the demo app is primarily a starting point for developers wishing to use ExoPlayer, rather than an app that implements a super-set of all possible things that someone might want to do. |
Yes, basically. |
Closing this out because I don't know of any devices that are supporting MarlinDRM at this moment in time. It's probably worth re-opening once you can provide some idea of this, and also:
At that stage we can generalize things to support both, if it looks worthwhile. |
Would you be interested in including a few changes to make the demo app work with Marlin DRM protected content?
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