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Thanks, I've noticed this issue recently too. @pixelflinger this assertion fires when the view matrix we get from ARKit has a slight error in it, i.e., the fourth column is something like float4(0, 0, 0, .999999). Can we remove that assertion? We already require model matrices to be rigid transforms:
Thanks, I've noticed this issue recently too. @pixelflinger this assertion fires when the view matrix we get from ARKit has a slight error in it, i.e., the fourth column is something like float4(0, 0, 0, .999999). Can we remove that assertion? We already require model matrices to be rigid transforms:
Describe the bug
Crash on startup,I don't know what happen,but the camera is OK, because I can see the image on screen.
To Reproduce
Just build,and run.
Logs
Smartphone (please complete the following information):
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