Skip to content
This repository has been archived by the owner on Nov 30, 2023. It is now read-only.

Using fplbase_stdlib #4

Open
sistr22 opened this issue Jun 21, 2017 · 2 comments
Open

Using fplbase_stdlib #4

sistr22 opened this issue Jun 21, 2017 · 2 comments

Comments

@sistr22
Copy link

sistr22 commented Jun 21, 2017

When try to link fplbase_stdlib.a I got that linker issue:

/usr/local/google/home/dmabin/dev/sample-jni/fplbase/src/environment_stdlib.cpp:44: error: undefined reference to 'fplbase::AndroidGetContextClientVersion()'
/usr/local/google/home/dmabin/dev/sample-jni/fplbase/src/environment_stdlib.cpp:47: error: undefined reference to 'fplbase::AndroidInitGl3Functions()'

What should I do ?

@sistr22
Copy link
Author

sistr22 commented Jun 21, 2017

The code I'm compiling is just:

fplbase::Renderer renderer;
renderer.Initialize(vec2i(800, 600), "FlatUI sample");

Maybe it's not he right way to initialise fplbase when you don't want to use STD, what is the right way in that case ?

@alculquicondor
Copy link
Contributor

Check #6

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants