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Similar to the b2ContactListener for bodies, there should be contact listeners for particles, so the user can handle body to particle contacts.
The text was updated successfully, but these errors were encountered:
See https://github.com/google/liquidfun/blob/master/liquidfun/Box2D/Box2D/Dynamics/b2WorldCallbacks.h#L74 and https://github.com/google/liquidfun/blob/master/liquidfun/Box2D/Box2D/Dynamics/b2WorldCallbacks.h#L128 .
An example, is provided in the body contacts unit test. https://github.com/google/liquidfun/blob/master/liquidfun/Box2D/Unittests/BodyContacts/BodyContactsTests.cpp
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Similar to the b2ContactListener for bodies, there should be contact listeners for particles, so the user can handle body to particle contacts.
The text was updated successfully, but these errors were encountered: