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This repository has been archived by the owner on Oct 27, 2022. It is now read-only.
I just added few printf() in RenderTimingPlugin.cpp and compile it again using ndk-build which compiled and .so file generated properly. But when I put that into RenderTiming/Plugin/Android/ in RenderTiming unity asset. After generating the apk while running it, it's showing this error
DllNotFoundException: RenderTimingPlugin
E Unity : at (wrapper managed-to-native) RenderTiming:GetStartTimingFunc ()
E Unity : at RenderTiming.LateUpdate () [0x00000] in :0
Can you tell me why this is showing and how to get rid of this?
The text was updated successfully, but these errors were encountered:
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I just added few printf() in RenderTimingPlugin.cpp and compile it again using ndk-build which compiled and .so file generated properly. But when I put that into RenderTiming/Plugin/Android/ in RenderTiming unity asset. After generating the apk while running it, it's showing this error
DllNotFoundException: RenderTimingPlugin
E Unity : at (wrapper managed-to-native) RenderTiming:GetStartTimingFunc ()
E Unity : at RenderTiming.LateUpdate () [0x00000] in :0
Can you tell me why this is showing and how to get rid of this?
The text was updated successfully, but these errors were encountered: