These steps are specifically for testing SwiftShader's Vulkan implementation using dEQP on Windows (steps for Linux below the Windows instructions).
- Install the latest Python 3
- Install Visual Studio
- Install CMake
- Install Go
- Install MinGW-W64
- Select 'x86_64' as Architecture during setup
- Install Git
- Set environment variables: Config Panel -> System and Security -> System -> Advanced system settigns -> Environment Variables
- Add
<path to python>
to your PATH environment variable - Add
<path to MinGW-W64>\bin
to your PATH environment variable
- (Optional) Install TortoiseGit
-
Get dEQP (either in 'cmd' or by using TortoiseGit):
git clone https://github.com/KhronosGroup/VK-GL-CTS
You may wish to check out a stable vulkan-cts-* branch.
-
Get dEQP's dependencies. In your dEQP root directory, open 'cmd' and run:
python3 external\fetch_sources.py
-
Get Cherry (either in 'cmd' or by using TortoiseGit):
git clone https://android.googlesource.com/platform/external/cherry
-
Set environment variable (see point 9):
Add new variable GOPATH='
<path to cherry>
'
-
Build dEQP's Visual Studio files using the CMake GUI, or, in the dEQP root dir, run:
mkdir build cd build cmake ..
Note: don't call 'cmake .' directly in the root directory. It will make things fails later on. If you do, simply erase the files created by CMake and follow the steps above.
-
Build dEQP:
Open
<path to dEQP>\build\dEQP-Core-default.sln
in Visual Studio and Build SolutionNote: Choose a 'Debug' build.
-
Generate test cases:
mkdir <path to cherry>\data cd <path to dEQP> python3 scripts\build_caselists.py <path to cherry>\data
Note: you need to run
python3 scripts\build_caselists.py <path to cherry>\data
every time you update dEQP.
- Edit
<path to cherry>\cherry\data.go
-
Search for
../candy-build/deqp-wgl
and replace that by<path to deqp>/build
-
Just above, add an option to CommandLine:
--deqp-gl-context-type=egl
-
Remove
--deqp-watchdog=enable
to avoid timeouts during debugging.Note: If you chose a Release build at step 17, modify the BinaryPath from 'Debug' to 'Release'.
-
Assuming you already built SwiftShader, copy and rename this file:
<path to SwiftShader>\build\Release_x64\vk_swiftshader.dll
or
<path to SwiftShader>\build\Debug_x64\vk_swiftshader.dll
To:
<path to dEQP>\build\external\vulkancts\modules\vulkan\Debug\vulkan-1.dll
This will cause dEQP to load SwiftShader's Vulkan implementatin directly, without going through a system-provided loader library or any layers.
This step can also be automated by setting the
SWIFTSHADER_VULKAN_API_LIBRARY_INSTALL_PATH
environment variable to a path where we'd like the drop-in API library to be installed. For example<path to dEQP>/build/external/vulkancts/modules/vulkan/Debug/
.To use SwiftShader as an Installable Client Driver (ICD) instead:
- Edit environment variables:
- Define VK_ICD_FILENAMES to
<path to SwiftShader>\src\Vulkan\vk_swiftshader_icd.json
- Define VK_ICD_FILENAMES to
- If the location of
vk_swiftshader.dll
you're using is different than the one specified insrc\Vulkan\vk_swiftshader_icd.json
, modify it to point to thevk_swiftshader.dll
file you want to use.
- Edit environment variables:
-
Start the test server. Go to
<path to cherry>
and run:go run server.go
-
Open your favorite browser and navigate to
localhost:8080
Get Started -> Choose Device 'localhost' -> Select Tests 'dEQP-VK' -> Execute tests!
dEQP contains more tests than what is expected to pass by a conformant implementation (e.g. some tests are considered too strict, or assume certain undefined behavior). The android/cts/master/vk-master.txt text file which can be loaded in Cherry's 'Test sets' tab to only run the latest tests expected to pass by certified Android devices.
The Linux process is similar to Windows. However it doesn't use Release or Debug variants, paths use forward slashes, and it uses shared object files instead of DLLs.
-
Install the latest Python 3
-
Install GCC and Make. In a terminal, run:
sudo apt-get install gcc make
-
Install CMake
-
Install Go
-
Install Git. In a terminal, run:
sudo apt-get install git
-
Download the Vulkan SDK and unpack it into a location you like.
-
Get Swiftshader. In a terminal, go to the location you want to keep Swiftshader, and run:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
This will also install the commit hooks you need for committing to SwiftShader.
-
Get dEQP:
git clone https://github.com/KhronosGroup/VK-GL-CTS
-
Get dEQP's dependencies. In your dEQP root directory, run:
python3 external/fetch_sources.py
-
Get Cherry, similar to step 8:
git clone https://android.googlesource.com/platform/external/cherry
-
Set environment variable. Open ~/.bashrc in your preferred editor and add the following line:
GOPATH='
<path to cherry>
'
-
Build Swiftshader. In the Swiftshader root dir, run:
cd build cmake .. make --jobs=$(nproc)
-
Set your environment variables. In the terminal in which you'll be building dEQP, run the following commands:
export LD_LIBRARY_PATH="<Vulkan SDK location>/x86_64/lib:$LD_LIBRARY_PATH" export LD_LIBRARY_PATH="<Swiftshader location>/build:$LD_LIBRARY_PATH"
-
Build dEQP. In the dEQP root dir, run:
mkdir build cd build cmake .. make --jobs=$(nproc)
Also: don't call 'cmake .' directly in the root directory. It will make things fails later on. If you do, simply erase the files created by CMake and follow the steps above.
-
Generate test cases:
mkdir <path to cherry>/data cd <path to dEQP> python3 scripts/build_caselists.py <path to cherry>/data
Note: you need to run
python3 scripts/build_caselists.py <path to cherry>/data
every time you update dEQP.
- Edit
<path to cherry>/cherry/data.go
- Search for ".exe" and remove all instances.
- Search for
../candy-build/deqp-wgl/execserver/Release
and replace that by<path to deqp>/build/execserver/execserver
- Just above, add an option to CommandLine:
--deqp-gl-context-type=egl
- Just below, remove 'Debug/' from the BinaryPath.
- Just one more line below, replace
../candy-build/deqp-wgl/
with<path to deqp>/build/modules/${TestPackageDir}
. - Remove
--deqp-watchdog=enable
to avoid timeouts during debugging.
-
Use SwiftShader as an Installable Client Driver (ICD). Add the following line to your
~/.bashrc
:export VK_ICD_FILENAMES="<path to SwiftShader>/build/Linux/vk_swiftshader_icd.json"
Then run
source ~/.bashrc
in the terminal(s) you'll be running tests from.
-
Start the test server. Go to
<path to cherry>
and run:go run server.go
-
Open your favorite browser and navigate to
localhost:8080
Get Started -> Choose Device 'localhost' -> Select Tests 'dEQP-VK' -> Execute tests!
-
To make sure that you're running SwiftShader's drivers, select only the dEQP-VK->info->device test. In the next window, click on these tests in the left pane. If you see SwiftShader in the deviceName field, then you've set your suite up properly.
-
If you want to run Vulkan tests in the command line, go to the build directory in dEQP root. Then run the following command:
external/vulkanacts/modules/vulkan/deqp-vk
You can also run individual tests with:
external/vulkanacts/modules/vulkan/deqp-vk --deqp-case=<test name>
And you can find a list of the test names in
<Swiftshader root>/tests/regres/testlists/vk-master.txt
However, deqp-vk will cease upon the first failure. It's recommended that you use cherry for your testing needs unless you know what you're doing. -
To check that you're running SwiftShader in cherry, start the server
dEQP contains more tests than what is expected to pass by a conformant implementation (e.g. some tests are considered too strict, or assume certain undefined behavior). The android/cts/master/vk-master.txt text file which can be loaded in Cherry's 'Test sets' tab to only run the latest tests expected to pass by certified Android devices.