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Build Linux Game Client in Cloud Build #113
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enhancement
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Started work on this. |
Just tracking some resources that are useful:
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Just as a note as well - will also want to build the frontend client while we are at it. |
Okay, got a Linux build working via the Container Image... but it's not Cooked, so working out which step I missed. |
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This automated both the building of the game launcher, a custom Unreal Engine Development image, and using that image to build both the client build and the dedicated server image - and storing all these artifacts in Cloud Storage. Closes googleforgames#113
markmandel
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This automated both the building of the game launcher, a custom Unreal Engine Development image, and using that image to build both the client build and the dedicated server image - and storing all these artifacts in Cloud Storage. Closes googleforgames#113
markmandel
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This automated both the building of the game launcher, a custom Unreal Engine Development image, and using that image to build both the client build and the dedicated server image - and storing all these artifacts in Cloud Storage. Closes googleforgames#113
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* Automate Building of Linux Client This automated both the building of the game launcher, a custom Unreal Engine Development image, and using that image to build both the client build and the dedicated server image - and storing all these artifacts in Cloud Storage. Closes #113 * Added creation of open-match namespace to Services GKE --------- Co-authored-by: Andrew Marcum <amarcum@google.com>
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Since we're building the dedicated game server - we could also build the client and stick it in a storage bucket somewhere.
Unfortunately we can only build the Linux client, since cross compilation from only works on Windows (and doesn't support Mac either), but it's at least a nice start.
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