Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Random Room Mapping Contest: 3x3 Room Submission "Undying Computer" (#…
…14563) Co-authored-by: Amy <3855802+amylizzle@users.noreply.github.com>
- Loading branch information
Showing
1 changed file
with
189 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,189 @@ | ||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE | ||
"a" = ( | ||
/obj/decal/cleanable/blood/drip/med{ | ||
dry = 1 | ||
}, | ||
/obj/item/disk/data/floppy/read_only/network_progs{ | ||
pixel_y = 0; | ||
layer = 4; | ||
shrunk = -1; | ||
desc = "A collection of network management tools, found wedged in an engineer's chest cavity. You swear you can hear it breathing."; | ||
uses_material_appearance = 1 | ||
}, | ||
/obj/cable/yellow{ | ||
icon_state = "1-2"; | ||
default_material = "bone"; | ||
uses_material_appearance = 1; | ||
insulator_default = "flesh" | ||
}, | ||
/obj/dialogueobj/engineerscorpse{ | ||
pixel_y = -5; | ||
desc = "A dead engineer with a gnarly dent in their head and a floppy disc...embedded in their chest. Eugh..." | ||
}, | ||
/obj/decal/cleanable/blood/drip/high{ | ||
pixel_y = -18; | ||
dry = 1 | ||
}, | ||
/turf/simulated/floor/industrial, | ||
/area/dmm_suite/clear_area{ | ||
sound_fx_1 = 'sound/ambience/station/Machinery_Computers1.ogg'; | ||
sound_environment = 10 | ||
}) | ||
"c" = ( | ||
/obj/decal/cleanable/robot_debris{ | ||
pixel_y = 11 | ||
}, | ||
/obj/item/paper/thermal{ | ||
pixel_y = 15; | ||
pixel_x = -7; | ||
info = "<center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center><center>I WILL NOT DIE</center>" | ||
}, | ||
/obj/decal/cleanable/molten_item, | ||
/obj/cable/yellow{ | ||
icon_state = "0-2"; | ||
uses_material_appearance = 1; | ||
insulator_default = "flesh" | ||
}, | ||
/obj/item/cable_coil/yellow/cut{ | ||
spawn_insulator_name = "flesh" | ||
}, | ||
/turf/simulated/floor/industrial{ | ||
burnt = 1 | ||
}, | ||
/area/dmm_suite/clear_area{ | ||
sound_fx_1 = 'sound/ambience/station/Machinery_Computers1.ogg'; | ||
sound_environment = 12 | ||
}) | ||
"m" = ( | ||
/obj/decal/cleanable/blood/gibs/core{ | ||
pixel_x = -6; | ||
pixel_y = -8 | ||
}, | ||
/obj/item/raw_material/scrap_metal{ | ||
pixel_y = -4; | ||
pixel_x = -12; | ||
layer = 4 | ||
}, | ||
/turf/simulated/floor/industrial{ | ||
burnt = 1 | ||
}, | ||
/area/dmm_suite/clear_area{ | ||
sound_fx_1 = 'sound/ambience/station/Machinery_Computers1.ogg'; | ||
sound_environment = 10 | ||
}) | ||
"r" = ( | ||
/obj/decal/cleanable/oil/streak, | ||
/obj/decal/fakeobjects/operatorconsole{ | ||
pixel_y = -1; | ||
pixel_x = -1; | ||
name = "dusty computer tower"; | ||
desc = "An old computer operating console. Most of the lights have gone out, except for one that's gently flashing red. You can hear a faint humming coming from it..." | ||
}, | ||
/obj/overlay/simple_light/disco_lighting/oscillator{ | ||
color_1 = "#000000"; | ||
color_2 = "#BB0B05"; | ||
pixel_y = -39; | ||
pixel_x = -24; | ||
shrunk = 5 | ||
}, | ||
/obj/machinery/power/terminal/netlink, | ||
/turf/simulated/floor/plating/scorched, | ||
/area/dmm_suite/clear_area{ | ||
sound_fx_1 = 'sound/ambience/station/Machinery_Computers1.ogg'; | ||
sound_environment = 10; | ||
sound_loop = 'sound/ambience/station/Machinery_Computers1.ogg' | ||
}) | ||
"B" = ( | ||
/obj/decal/cleanable/robot_debris/limb{ | ||
pixel_x = -7; | ||
pixel_y = 23 | ||
}, | ||
/obj/decal/cleanable/dirt/dirt5, | ||
/turf/simulated/floor/industrial, | ||
/area/dmm_suite/clear_area{ | ||
sound_fx_1 = 'sound/ambience/station/Machinery_Computers1.ogg'; | ||
sound_environment = 10 | ||
}) | ||
"D" = ( | ||
/obj/decal/cleanable/dirt, | ||
/obj/item/crowbar/yellow{ | ||
pixel_x = -10 | ||
}, | ||
/turf/simulated/floor/industrial, | ||
/area/dmm_suite/clear_area{ | ||
sound_fx_1 = 'sound/ambience/station/Machinery_Computers1.ogg'; | ||
sound_environment = 10 | ||
}) | ||
"G" = ( | ||
/obj/decal/cleanable/dirt/dirt3, | ||
/obj/item/disk/data/memcard{ | ||
default_material = "flesh"; | ||
name = "melted circuit board"; | ||
desc = "It's melted straight into the drive and won't budge."; | ||
pixel_x = -18; | ||
pixel_y = -3; | ||
layer = 2 | ||
}, | ||
/turf/simulated/floor/industrial{ | ||
burnt = 1 | ||
}, | ||
/area/dmm_suite/clear_area{ | ||
sound_fx_1 = 'sound/ambience/station/Machinery_Computers1.ogg'; | ||
sound_environment = 10 | ||
}) | ||
"T" = ( | ||
/obj/decal/cleanable/molten_item, | ||
/turf/simulated/floor/industrial, | ||
/area/dmm_suite/clear_area{ | ||
sound_fx_1 = 'sound/ambience/station/Machinery_Computers1.ogg'; | ||
sound_environment = 10 | ||
}) | ||
"X" = ( | ||
/obj/item/cable_coil/yellow/cut{ | ||
amount = 3; | ||
pixel_x = 1; | ||
pixel_y = 7 | ||
}, | ||
/obj/decal/fakeobjects/skeleton{ | ||
layer = 2; | ||
pixel_y = 4; | ||
pixel_x = -3; | ||
desc = "The remains of a human. Their bones look scorched."; | ||
color = "#404040"; | ||
name = "burnt skeleton" | ||
}, | ||
/obj/decal/cleanable/blood/drip/high{ | ||
color = "#2c0e0e"; | ||
dry = 1; | ||
mat_changename = 0; | ||
desc = "Blood, dried and burnt."; | ||
mat_changedesc = 0; | ||
name = "burnt blood" | ||
}, | ||
/obj/item/wirecutters/yellow{ | ||
pixel_y = -5; | ||
pixel_x = 4 | ||
}, | ||
/turf/simulated/floor/industrial{ | ||
burnt = 1 | ||
}, | ||
/area/dmm_suite/clear_area{ | ||
sound_fx_1 = 'sound/ambience/station/Machinery_Computers1.ogg'; | ||
sound_environment = 10 | ||
}) | ||
|
||
(1,1,1) = {" | ||
r | ||
c | ||
a | ||
"} | ||
(2,1,1) = {" | ||
G | ||
m | ||
T | ||
"} | ||
(3,1,1) = {" | ||
X | ||
B | ||
D | ||
"} |