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Door and Window health on examine 2: hopefully better this time #10645
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Tarmunora
merged 12 commits into
goonstation:master
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NightmareChamillian:win-door-health-dontfuckup
Sep 5, 2022
Merged
Door and Window health on examine 2: hopefully better this time #10645
Tarmunora
merged 12 commits into
goonstation:master
from
NightmareChamillian:win-door-health-dontfuckup
Sep 5, 2022
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NightmareChamillian
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A-Player-Actions
Relating to direct player actions, e.g. emotes, special attacks, abilities
A-Game-Objects
The point of this PR is to deal with a specific game object
C-QoL
A quality of life improvement that makes the game easier to play
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Sep 5, 2022
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master is still a wee bit fucked up but the code is fine |
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Door and Window health on examine 2: hopefully better this tine
Door and Window health on examine 2: hopefully better this time
Sep 5, 2022
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A-Game-Objects
The point of this PR is to deal with a specific game object
A-Player-Actions
Relating to direct player actions, e.g. emotes, special attacks, abilities
C-QoL
A quality of life improvement that makes the game easier to play
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About the PR
This PR makes it so you get a general idea of a door or window's' HP when you examine it. Hopefully the bots won't be quite as angry at me this time around.
Why's this needed?
Right now, beating down a door or breaking a window is a mind-numbing and depressing activity, even if you're shooting it. Having some indicator of progress makes it so much nicer. Furthermore, lets folks assess damage of things and generally provides better interaction depth
Changelog