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Makes silicons hear a lot less flock system messages #12131

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merged 2 commits into from Nov 24, 2022

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TobleroneSwordfish
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[SILICONS] [PLAYER ACTIONS] [GAMEMODES]

About the PR

Involuntary or system messages now only have a ~30% chance of being overheard by silicons

Why's this needed?

Silicons were getting a lot of radio spam during active flock rounds

Changelog

(u)LeahTheTech
(+)Silicons now hear a lot less flock system messages.

@keywordlabeler keywordlabeler bot added A-Gamemodes Changes or additions to any gamemode's main features A-Player-Actions Relating to direct player actions, e.g. emotes, special attacks, abilities A-Silicons Deals with the angry metal robots labels Nov 23, 2022
@github-actions github-actions bot added the size/XS Denotes a PR that changes 0-9 lines, ignoring generated files. label Nov 23, 2022
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@pali6 pali6 left a comment

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Looks good. A possible tweak for the future might be to make it so system messages are only sent to silicons of the actual flock isn't chatting much.

@pali6 pali6 merged commit 0658fbc into goonstation:master Nov 24, 2022
github-actions bot pushed a commit that referenced this pull request Nov 24, 2022
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A-Gamemodes Changes or additions to any gamemode's main features A-Player-Actions Relating to direct player actions, e.g. emotes, special attacks, abilities A-Silicons Deals with the angry metal robots size/XS Denotes a PR that changes 0-9 lines, ignoring generated files.
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