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Makes silicons hear a lot less flock system messages #12131

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merged 2 commits into from Nov 24, 2022
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2 changes: 1 addition & 1 deletion code/procs/mobprocs/chatprocs.dm
Expand Up @@ -1091,7 +1091,7 @@

if((isflockmob(M)) || (M.client.holder && !M.client.player_mode) || (isobserver(M) && !(istype(M, /mob/dead/target_observer/hivemind_observer))))
thisR = rendered
if(M.robot_talk_understand || istype(M, /mob/living/intangible/aieye))
if((M.robot_talk_understand || istype(M, /mob/living/intangible/aieye)) && (!involuntary && mob_speaking || prob(30)))
thisR = siliconrendered
if(istype(M, /mob/living/intangible/flock/flockmind) && !(istype(mob_speaking, /mob/living/intangible/flock/flockmind)) && M:flock == flock)
thisR = flockmindRendered
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