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Cyberorgans #1534
Cyberorgans #1534
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… for non-broken kidney
…nto cyberorgans
…e/sidegrade/downright-harmful than a flat buff
…nto cyberorgans
I really like this. Adding some extra bonus to having cyberorgans, especially emagged ones, makes them feel worth using beyond just replacing dead organic ones. |
demagging already-implanted organs is not supported functionality (will not clear abilites from mob)
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is this still WIP? |
@@ -211,3 +211,16 @@ while(FALSE) | |||
#define area_space_nopower(x) (x.type == /area || x.type == /area/allowGenerate || x.type == /area/allowGenerate/trench) //areas where we will skip searching for shit like APCs and that do not have innate power | |||
//blahhh i think faster than istypes | |||
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#define ADD_STATUS_LIMIT(target, group, value)\ |
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Does this define really need to be here? I feel like this can be declared locally in the stomach.dm file since it's really only used in there.
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It's in here so that there's a general solution available if other people/projects want to play with non-global status effects caps 🤷. Could move it if needed
About the PR
Cyberorgan changes!
See design doc for details
Why's this needed?
current cyberorgans and emagged effects are boring stamina boosts mostly
Changelog