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Caustics Parallax #16477
Caustics Parallax #16477
Conversation
yo, image? i wanna see the funny lights |
Restricted once again by the 10MB file size limit. |
i personally think they're too bright/obvious/noticable |
Agree, it looks amazing but could do with being just a little bit more subtle. |
Example recording from OBS Two things I found
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I've tested it on local, yep, and I still think the strongest parts of the animation are just a little too obvious. Remember, Oshan has a daylight cycle (even if it's pitch black for most of UK time) so it will show up a lot more brightly during the day. |
New changes are good. Uncertain about client performance implications of the large sprites, there seems to be more hitching but this is not a scientific analysis. |
This looks SUPER gorgeous ingame, and I had no performance issues with it in the classic round that just ended |
[UI] [Feature]
About The PR:
Implements an undersea caustics parallax render source for use on Oshan. This layer is not present in the Trench, so to imply that the Trench is at a depth where starlight scarcely reaches it. This is also true for Nadir.
See demonstration here: https://discord.com/channels/182249960895545344/890231630097182720/1158151755306111037
Several new areas have been added to Oshan so to accommodate for parallax occlusion overlays, such as the sunken asteroids and derelict diner.
Why Is This Needed?
Oshan deserves some parallax layers too.
Changelog: