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QM Shipping Market Tweaks #9377

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merged 1 commit into from
Jul 4, 2022
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Momoberry
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@Momoberry Momoberry commented Jun 28, 2022

About the PR

Changes the shipping market timer from 12-9 minutes to 10-5 minutes, and changes the rand(1,5) on the artifact resupply crate to a flat 1 minute.

Why's this needed?

A lot of people complain about the dead time on rolling a bad market, as it's essentially 1/4th of the shift you'll be waiting. Generally I want to spice this up by making them move faster and have a quicker market shift, to make QM faster paced. Hopefully this will make players more interested in garnering money throughout the shift instead of spending twelve minutes smashing through as many crates as possible to make all the money they need immediately on a decent shift, as that gameplay kind of sucks. This won't stop that entirely, just make more avenues to sell on, though.

The resupply changes are to remove the randomness on receiving your reward, as they've already "done" all the hard parts of the artifact selling. I think making it a flat time will help players be punctual and waste less time just tapping their foot waiting, which i don't think many enjoy.

Changelog

(u)Moberry
(*)Changes the shipping market timer from 12-9 minutes to 10-5 minutes.
(+)Artifact Resupply is now a flat one minute delay.

@github-actions github-actions bot added the size/XS Denotes a PR that changes 0-9 lines, ignoring generated files. label Jun 28, 2022
@Chatauscours
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Codedude strikes again!
Otherwise a nice and needed PR.

@ZeWaka
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ZeWaka commented Jun 29, 2022

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@Momoberry
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Codedude😔

@keywordlabeler keywordlabeler bot added the C-Balance Balance changes, buffs and nerfs label Jun 29, 2022
@Tarmunora Tarmunora merged commit 147cd3f into goonstation:master Jul 4, 2022
github-actions bot pushed a commit that referenced this pull request Jul 4, 2022
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4 participants