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router.go
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router.go
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package core
import (
"context"
"sync"
"v2ray.com/core/common"
"v2ray.com/core/common/errors"
"v2ray.com/core/common/net"
"v2ray.com/core/transport/ray"
)
// Dispatcher is a feature that dispatches inbound requests to outbound handlers based on rules.
// Dispatcher is required to be registered in a V2Ray instance to make V2Ray function properly.
type Dispatcher interface {
Feature
// Dispatch returns a Ray for transporting data for the given request.
Dispatch(ctx context.Context, dest net.Destination) (ray.InboundRay, error)
}
type syncDispatcher struct {
sync.RWMutex
Dispatcher
}
func (d *syncDispatcher) Dispatch(ctx context.Context, dest net.Destination) (ray.InboundRay, error) {
d.RLock()
defer d.RUnlock()
if d.Dispatcher == nil {
return nil, newError("Dispatcher not set.").AtError()
}
return d.Dispatcher.Dispatch(ctx, dest)
}
func (d *syncDispatcher) Start() error {
d.RLock()
defer d.RUnlock()
if d.Dispatcher == nil {
return newError("Dispatcher not set.").AtError()
}
return d.Dispatcher.Start()
}
func (d *syncDispatcher) Close() error {
d.RLock()
defer d.RUnlock()
return common.Close(d.Dispatcher)
}
func (d *syncDispatcher) Set(disp Dispatcher) {
if disp == nil {
return
}
d.Lock()
defer d.Unlock()
common.Close(d.Dispatcher)
d.Dispatcher = disp
}
var (
// ErrNoClue is for the situation that existing information is not enough to make a decision. For example, Router may return this error when there is no suitable route.
ErrNoClue = errors.New("not enough information for making a decision")
)
// Router is a feature to choose an outbound tag for the given request.
type Router interface {
Feature
// PickRoute returns a tag of an OutboundHandler based on the given context.
PickRoute(ctx context.Context) (string, error)
}
type syncRouter struct {
sync.RWMutex
Router
}
func (r *syncRouter) PickRoute(ctx context.Context) (string, error) {
r.RLock()
defer r.RUnlock()
if r.Router == nil {
return "", ErrNoClue
}
return r.Router.PickRoute(ctx)
}
func (r *syncRouter) Start() error {
r.RLock()
defer r.RUnlock()
if r.Router == nil {
return nil
}
return r.Router.Start()
}
func (r *syncRouter) Close() error {
r.RLock()
defer r.RUnlock()
return common.Close(r.Router)
}
func (r *syncRouter) Set(router Router) {
if router == nil {
return
}
r.Lock()
defer r.Unlock()
common.Close(r.Router)
r.Router = router
}