Jan 20, 2016
fix ZipAssetLoader bug #2
Jan 15, 2016
change meta tags
Jan 12, 2016
remove google analytics

@sergiubucur sergiubucur released this Jan 22, 2015 · 41 commits to master since this release

Assets 2

Initial Chrome App release version.

@sergiubucur sergiubucur released this Jan 3, 2015 · 41 commits to master since this release

Assets 3
  • Major performance improvements
    • Static map meshes (walls, floors, ceilings) are no longer separate meshes, each with their own geometry
    • Instead they're merged (via Geometry.merge) into one big vertex-colored mesh per region, using BufferGeometry
    • Since there used to be hundreds of draw calls per region and now that's reduced to just one, there should be a visible performance increase
    • Side effects (for now, at least): walls, floors and ceilings can no longer be textured (face colors only); no more flickering lights
  • Half-size rendering is now enabled by default (can be turned off at any time in the options menu)

@sergiubucur sergiubucur released this Dec 30, 2014 · 71 commits to master since this release

Assets 2
  • Added support for rebindable keys

@sergiubucur sergiubucur released this Dec 30, 2014 · 77 commits to master since this release

Assets 3
  • Original release