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tl_game_gen.go
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tl_game_gen.go
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// Code generated by gotdgen, DO NOT EDIT.
package tg
import (
"context"
"errors"
"fmt"
"sort"
"strings"
"go.uber.org/multierr"
"github.com/gotd/td/bin"
"github.com/gotd/td/tdjson"
"github.com/gotd/td/tdp"
"github.com/gotd/td/tgerr"
)
// No-op definition for keeping imports.
var (
_ = bin.Buffer{}
_ = context.Background()
_ = fmt.Stringer(nil)
_ = strings.Builder{}
_ = errors.Is
_ = multierr.AppendInto
_ = sort.Ints
_ = tdp.Format
_ = tgerr.Error{}
_ = tdjson.Encoder{}
)
// Game represents TL type `game#bdf9653b`.
// Indicates an already sent game
//
// See https://core.telegram.org/constructor/game for reference.
type Game struct {
// Flags, see TL conditional fields¹
//
// Links:
// 1) https://core.telegram.org/mtproto/TL-combinators#conditional-fields
Flags bin.Fields
// ID of the game
ID int64
// Access hash of the game
AccessHash int64
// Short name for the game
ShortName string
// Title of the game
Title string
// Game description
Description string
// Game preview
Photo PhotoClass
// Optional attached document
//
// Use SetDocument and GetDocument helpers.
Document DocumentClass
}
// GameTypeID is TL type id of Game.
const GameTypeID = 0xbdf9653b
// Ensuring interfaces in compile-time for Game.
var (
_ bin.Encoder = &Game{}
_ bin.Decoder = &Game{}
_ bin.BareEncoder = &Game{}
_ bin.BareDecoder = &Game{}
)
func (g *Game) Zero() bool {
if g == nil {
return true
}
if !(g.Flags.Zero()) {
return false
}
if !(g.ID == 0) {
return false
}
if !(g.AccessHash == 0) {
return false
}
if !(g.ShortName == "") {
return false
}
if !(g.Title == "") {
return false
}
if !(g.Description == "") {
return false
}
if !(g.Photo == nil) {
return false
}
if !(g.Document == nil) {
return false
}
return true
}
// String implements fmt.Stringer.
func (g *Game) String() string {
if g == nil {
return "Game(nil)"
}
type Alias Game
return fmt.Sprintf("Game%+v", Alias(*g))
}
// FillFrom fills Game from given interface.
func (g *Game) FillFrom(from interface {
GetID() (value int64)
GetAccessHash() (value int64)
GetShortName() (value string)
GetTitle() (value string)
GetDescription() (value string)
GetPhoto() (value PhotoClass)
GetDocument() (value DocumentClass, ok bool)
}) {
g.ID = from.GetID()
g.AccessHash = from.GetAccessHash()
g.ShortName = from.GetShortName()
g.Title = from.GetTitle()
g.Description = from.GetDescription()
g.Photo = from.GetPhoto()
if val, ok := from.GetDocument(); ok {
g.Document = val
}
}
// TypeID returns type id in TL schema.
//
// See https://core.telegram.org/mtproto/TL-tl#remarks.
func (*Game) TypeID() uint32 {
return GameTypeID
}
// TypeName returns name of type in TL schema.
func (*Game) TypeName() string {
return "game"
}
// TypeInfo returns info about TL type.
func (g *Game) TypeInfo() tdp.Type {
typ := tdp.Type{
Name: "game",
ID: GameTypeID,
}
if g == nil {
typ.Null = true
return typ
}
typ.Fields = []tdp.Field{
{
Name: "ID",
SchemaName: "id",
},
{
Name: "AccessHash",
SchemaName: "access_hash",
},
{
Name: "ShortName",
SchemaName: "short_name",
},
{
Name: "Title",
SchemaName: "title",
},
{
Name: "Description",
SchemaName: "description",
},
{
Name: "Photo",
SchemaName: "photo",
},
{
Name: "Document",
SchemaName: "document",
Null: !g.Flags.Has(0),
},
}
return typ
}
// SetFlags sets flags for non-zero fields.
func (g *Game) SetFlags() {
if !(g.Document == nil) {
g.Flags.Set(0)
}
}
// Encode implements bin.Encoder.
func (g *Game) Encode(b *bin.Buffer) error {
if g == nil {
return fmt.Errorf("can't encode game#bdf9653b as nil")
}
b.PutID(GameTypeID)
return g.EncodeBare(b)
}
// EncodeBare implements bin.BareEncoder.
func (g *Game) EncodeBare(b *bin.Buffer) error {
if g == nil {
return fmt.Errorf("can't encode game#bdf9653b as nil")
}
g.SetFlags()
if err := g.Flags.Encode(b); err != nil {
return fmt.Errorf("unable to encode game#bdf9653b: field flags: %w", err)
}
b.PutLong(g.ID)
b.PutLong(g.AccessHash)
b.PutString(g.ShortName)
b.PutString(g.Title)
b.PutString(g.Description)
if g.Photo == nil {
return fmt.Errorf("unable to encode game#bdf9653b: field photo is nil")
}
if err := g.Photo.Encode(b); err != nil {
return fmt.Errorf("unable to encode game#bdf9653b: field photo: %w", err)
}
if g.Flags.Has(0) {
if g.Document == nil {
return fmt.Errorf("unable to encode game#bdf9653b: field document is nil")
}
if err := g.Document.Encode(b); err != nil {
return fmt.Errorf("unable to encode game#bdf9653b: field document: %w", err)
}
}
return nil
}
// Decode implements bin.Decoder.
func (g *Game) Decode(b *bin.Buffer) error {
if g == nil {
return fmt.Errorf("can't decode game#bdf9653b to nil")
}
if err := b.ConsumeID(GameTypeID); err != nil {
return fmt.Errorf("unable to decode game#bdf9653b: %w", err)
}
return g.DecodeBare(b)
}
// DecodeBare implements bin.BareDecoder.
func (g *Game) DecodeBare(b *bin.Buffer) error {
if g == nil {
return fmt.Errorf("can't decode game#bdf9653b to nil")
}
{
if err := g.Flags.Decode(b); err != nil {
return fmt.Errorf("unable to decode game#bdf9653b: field flags: %w", err)
}
}
{
value, err := b.Long()
if err != nil {
return fmt.Errorf("unable to decode game#bdf9653b: field id: %w", err)
}
g.ID = value
}
{
value, err := b.Long()
if err != nil {
return fmt.Errorf("unable to decode game#bdf9653b: field access_hash: %w", err)
}
g.AccessHash = value
}
{
value, err := b.String()
if err != nil {
return fmt.Errorf("unable to decode game#bdf9653b: field short_name: %w", err)
}
g.ShortName = value
}
{
value, err := b.String()
if err != nil {
return fmt.Errorf("unable to decode game#bdf9653b: field title: %w", err)
}
g.Title = value
}
{
value, err := b.String()
if err != nil {
return fmt.Errorf("unable to decode game#bdf9653b: field description: %w", err)
}
g.Description = value
}
{
value, err := DecodePhoto(b)
if err != nil {
return fmt.Errorf("unable to decode game#bdf9653b: field photo: %w", err)
}
g.Photo = value
}
if g.Flags.Has(0) {
value, err := DecodeDocument(b)
if err != nil {
return fmt.Errorf("unable to decode game#bdf9653b: field document: %w", err)
}
g.Document = value
}
return nil
}
// GetID returns value of ID field.
func (g *Game) GetID() (value int64) {
if g == nil {
return
}
return g.ID
}
// GetAccessHash returns value of AccessHash field.
func (g *Game) GetAccessHash() (value int64) {
if g == nil {
return
}
return g.AccessHash
}
// GetShortName returns value of ShortName field.
func (g *Game) GetShortName() (value string) {
if g == nil {
return
}
return g.ShortName
}
// GetTitle returns value of Title field.
func (g *Game) GetTitle() (value string) {
if g == nil {
return
}
return g.Title
}
// GetDescription returns value of Description field.
func (g *Game) GetDescription() (value string) {
if g == nil {
return
}
return g.Description
}
// GetPhoto returns value of Photo field.
func (g *Game) GetPhoto() (value PhotoClass) {
if g == nil {
return
}
return g.Photo
}
// SetDocument sets value of Document conditional field.
func (g *Game) SetDocument(value DocumentClass) {
g.Flags.Set(0)
g.Document = value
}
// GetDocument returns value of Document conditional field and
// boolean which is true if field was set.
func (g *Game) GetDocument() (value DocumentClass, ok bool) {
if g == nil {
return
}
if !g.Flags.Has(0) {
return value, false
}
return g.Document, true
}
// GetPhotoAsNotEmpty returns mapped value of Photo field.
func (g *Game) GetPhotoAsNotEmpty() (*Photo, bool) {
return g.Photo.AsNotEmpty()
}
// GetDocumentAsNotEmpty returns mapped value of Document conditional field and
// boolean which is true if field was set.
func (g *Game) GetDocumentAsNotEmpty() (*Document, bool) {
if value, ok := g.GetDocument(); ok {
return value.AsNotEmpty()
}
return nil, false
}