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So it'd have to be an optional backend, with a fallback.
How does its API compare? I'm not familiar with it yet. Is it purely additive, or are there incompatible changes?
To make this happen, I expect the very first step would be to create pure WebGL 2.0 bindings (e.g., similar to https://github.com/gopherjs/webgl, but target WebGL 2.0 instead of 1.0). After that's done, we can consider upgrading goxjs/gl browser support.
Is there any plans for WebGL 2?
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