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if clearWorld and importGraspableBody and import Hand are called repeatably, there is a memory leak somewhere. I would assume something from the body or hand is not being destroyed properly.
I might be experiencing this too.
I am trying to collect a bunch of grasps for an object from various approach vectors. Here is my pseudocode:
clearWorld()
loadWorld(world_name) # contains only a graspableBody and a Robot
toggleAllCollisions(True)
for approach_vector in approach_vectors:
clearWorld()
loadWorld(world_name)
pose = pose_from_approach_vector(approach_vector)
setRobotPose(pose)
grasps = planGrasps(search_energy='CONTACT_ENERGY',
search_space=SearchSpace(SearchSpace.SPACE_APPROACH)).grasps
save_grasps(grasps)
I find that the Graspit! Interface hangs after a while and becomes unresponsive to mouse-controlled zooming and panning. htop doesn't show exceptionally high memory usage, though. The graspit process was consuming all of a CPU core.
Do you have a better suggested way of going about it? Thanks!
if clearWorld and importGraspableBody and import Hand are called repeatably, there is a memory leak somewhere. I would assume something from the body or hand is not being destroyed properly.
@JSR694 watch for this as well.
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