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health.go
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health.go
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/*
*
* Copyright 2017 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
//go:generate protoc --go_out=plugins=grpc:. grpc_health_v1/health.proto
// Package health provides some utility functions to health-check a server. The implementation
// is based on protobuf. Users need to write their own implementations if other IDLs are used.
package health
import (
"sync"
"golang.org/x/net/context"
"google.golang.org/grpc/codes"
healthpb "google.golang.org/grpc/health/grpc_health_v1"
"google.golang.org/grpc/status"
)
// Server implements `service Health`.
type Server struct {
mu sync.Mutex
// statusMap stores the serving status of the services this Server monitors.
statusMap map[string]healthpb.HealthCheckResponse_ServingStatus
}
// NewServer returns a new Server.
func NewServer() *Server {
return &Server{
statusMap: make(map[string]healthpb.HealthCheckResponse_ServingStatus),
}
}
// Check implements `service Health`.
func (s *Server) Check(ctx context.Context, in *healthpb.HealthCheckRequest) (*healthpb.HealthCheckResponse, error) {
s.mu.Lock()
defer s.mu.Unlock()
if in.Service == "" {
// check the server overall health status.
return &healthpb.HealthCheckResponse{
Status: healthpb.HealthCheckResponse_SERVING,
}, nil
}
if status, ok := s.statusMap[in.Service]; ok {
return &healthpb.HealthCheckResponse{
Status: status,
}, nil
}
return nil, status.Error(codes.NotFound, "unknown service")
}
// SetServingStatus is called when need to reset the serving status of a service
// or insert a new service entry into the statusMap.
func (s *Server) SetServingStatus(service string, status healthpb.HealthCheckResponse_ServingStatus) {
s.mu.Lock()
s.statusMap[service] = status
s.mu.Unlock()
}