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random.go
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random.go
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/*
*
* Copyright 2019 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package wrr
import (
"fmt"
"sync"
"google.golang.org/grpc/internal/grpcrand"
)
// weightedItem is a wrapped weighted item that is used to implement weighted random algorithm.
type weightedItem struct {
Item interface{}
Weight int64
}
func (w *weightedItem) String() string {
return fmt.Sprint(*w)
}
// randomWRR is a struct that contains weighted items implement weighted random algorithm.
type randomWRR struct {
mu sync.RWMutex
items []*weightedItem
sumOfWeights int64
}
// NewRandom creates a new WRR with random.
func NewRandom() WRR {
return &randomWRR{}
}
var grpcrandInt63n = grpcrand.Int63n
func (rw *randomWRR) Next() (item interface{}) {
rw.mu.RLock()
defer rw.mu.RUnlock()
if rw.sumOfWeights == 0 {
return nil
}
// Random number in [0, sum).
randomWeight := grpcrandInt63n(rw.sumOfWeights)
for _, item := range rw.items {
randomWeight = randomWeight - item.Weight
if randomWeight < 0 {
return item.Item
}
}
return rw.items[len(rw.items)-1].Item
}
func (rw *randomWRR) Add(item interface{}, weight int64) {
rw.mu.Lock()
defer rw.mu.Unlock()
rItem := &weightedItem{Item: item, Weight: weight}
rw.items = append(rw.items, rItem)
rw.sumOfWeights += weight
}
func (rw *randomWRR) String() string {
return fmt.Sprint(rw.items)
}