We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The text was updated successfully, but these errors were encountered:
i already have a system in place in breaking contact that prevents spawning in water by "cheaply" checking a 2x2m place on map click:
vector worldPos = {coords[0], GetGame().GetWorld().GetSurfaceY(coords[0], coords[2]), coords[2]}; bool spawnEmpty = SCR_WorldTools.FindEmptyTerrainPosition(worldPos, worldPos, 2, 2);
when this 'cheap' test is successful a more extensive check for a larger empty position takes place.
Sorry, something went wrong.
some teleport issues today still, sometimes affecting multiple people, sometimes only 1 or 2
No branches or pull requests
The text was updated successfully, but these errors were encountered: