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Added a README file regarding WinRT support
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Simple DirectMedia Layer for WinRT | ||
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SDL/WinRT layer allows SDL2-based applications to run on many of Microsoft's | ||
platforms that utilize the "Windows Runtime" (aka "WinRT") APIs. WinRT apps | ||
are currently always full-screen apps, run in what Microsoft calls their | ||
"Modern" environment (aka. "Metro"), and are distributed via Microsoft-run | ||
online stores. Some of the operating systems that support such apps include: | ||
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* Windows 8.x | ||
* Windows RT 8.x (aka. Windows 8.x for ARM processors) | ||
* Windows Phone 8.x | ||
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To note, WinRT applications that run on Windows 8.x and/or Windows RT are often | ||
called "Windows Store" apps. | ||
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Requirements | ||
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- Microsoft Visual C++ 2012 -- Free, "Express" editions may be used, so long | ||
as they include support for either "Windows Store" or "Windows Phone" apps. | ||
(NOTE: MSVC 2013 support is pending. 2012 projects may be converted to 2013 | ||
projects by MSVC, in the meantime.) | ||
- A valid Microsoft account -- This requirement is not imposed by SDL, but | ||
rather by Microsoft's Visual C++ toolchain. | ||
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TODO | ||
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- Finish adding support for MSVC 2013, and "Universal" WinRT apps, which | ||
support Windows 8.1, Windows Phone 8.1, and in the future, Xbox One and | ||
Windows Desktop. | ||
- Finish adding support for the SDL satellite libraries (SDL_image, SDL_mixer, | ||
SDL_ttf, etc.) | ||
- Create templates for both MSVC 2012 and MSVC 2013, and have the corresponding | ||
VSIX packages either include pre-built copies of SDL, or reference binaries | ||
available via MSVC's NuGet servers | ||
- Write setup instructions that use MSVC 201x templates | ||
- Write setup instructions that don't use MSVC 201x templates, and use | ||
MSVC project-to-project references, rather than pre-built binaries | ||
- Write a list of caveats found in SDL/WinRT, such as APIs that don't work due | ||
to platform restrictions, or things that need further work |