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roundBeforeSet not working #10
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Config property changed to |
This has no effect for me. I ran into the blurry text (an obvious deal breaker) issue immediately after trying GSS. Just centering text, be it in a P or SPAN tag, within some other element results in blurry text depending on your browser's window size. If your browser window happens to be the correct size, the text will be crisp, otherwise it will be blurry. Setting fractionalPixels to false does not correct the problem as expected. I'm testing this in the latest version of Chrome using the latest build (from the link on your website). Perhaps I'm doing something wrong? <html>
<head>
<title></title>
<script>
GSS_CONFIG = {
worker: "gss/worker.min.js",
fractionalPixels: false
}
</script>
<script src="gss/gss.min.js"></script>
<style type="text/gss">
@horizontal |[#div1]| in(::window);
@vertical |[#div1]| in(::window);
#p1[center-x] == #div1[center-x];
#p1[center-y] == #div1[center-y];
#p1[width] == #p1[intrinsic-width];
#p1[height] == #p1[intrinsic-height];
</style>
</head>
<body class="body">
<div id="div1">
<p id="p1">Text inside Div 1</p>
</div>
</body>
</html> |
Have you updated the gss lib recently? Are the computed values being rounded but things still look blurry, or are you seeing decimals in the elements' The GSS website uses this config, and it is working correctly. If, for example, you inspect the top buttons and change window size, you'll notice the generated styles all use whole values. W/o this config, the button text is noticeably blurry... |
I downloaded dist.zip this morning (following the link from the Install section of the GSS website). I'm seeing decimals in the matrix3d transform of the P tag. <p id="p1" data-gss-id="p1" style="box-sizing: border-box; position: absolute; margin: 0px; top: 0px; left: 0px; -webkit-transform: matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 638.5, 478, 0, 1);">Text inside Div 1</p> |
@d4tocchini FYI, your updates to the website yesterday updated the link for downloading the latest release, which this problem is fixed in. Thanks! |
an easy fix...
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