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Releases: gtensha/OpenTaiko

0.2.0

14 Nov 23:40
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Thank you for your interest in OpenTaiko!

This is version 0.2.0, and the first release of the second generation of the game. The changes from the first generation are too great to be compared, but here is a summary of what has been implemented so far:

  • Runs on an object oriented game engine based on SDL2 (for graphics) and SFML2 (for sound).
  • Supports horizontal splitscreen, local multiplayer.
  • Structured user interface and menu system, navigable with only four keys or buttons (a fifth is currently required to cycle main menu options).
  • Customisable assets.
  • Three different in-game languages (English, Japanese and Norwegian Bokmål).

Keep in mind that OpenTaiko is still very much a work in progress, there are many missing or unfinished features, so stay tuned for future updates.

Initial release

19 Jul 17:02
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The first "playable" version of OpenTaiko. All the implemented features should work fine for the most part, but the game isn't beautiful and there are still tons of missing features to be implemented.

I've learned a lot so far while making this game, and even though it works, the code is very much subject to my early, poor design choices (due to lacking experience in game production).

I'm marking a release because I am planning some bigger changes in the way the code is implemented, and so this will simply be something to look back on in the future. But you're still very welcome to go ahead and play if you like!